MegaGlest

 MegaGlest (MG) is a fork/modification of the Real Time Strategy (RTS) game Glest.

The primary goal for MegaGlest was to rework the network capabilities of the original Glest engine to offer a richer Network play experience, however, many additional features have been added (and previously existing features improved) since.

You can download MegaGlest from Sourceforge.

History
MegaGlest started in January 2010 as a vision from a longtime community member: Titus Tscharntke (Titi).

Joining Titus in the capacity of a project developer was Mark Vejvoda (SoftCoder).

Together (with frequent help from numerous members of the community (such as, Ultifd, Tomreyn, Silnarm, Eliminator, and many others) this project has seen tremendous success and offers a fun platform for playing and learning.

Features

 * Up to 8 players for network or single player games.
 * 5 new factions to pick from (more can be downloaded)
 * Mod management system built in to expand game play
 * New AI player difficulty levels (easy, normal, ultra, mega)
 * Cross platform network play (Linux vs Windows works fine)
 * Many new maps
 * Cliffs can be created in maps
 * Observer Mode allows non players to observe the game
 * Minimal Master-Server to display hosted Internet games
 * Custom loading screens per faction
 * Map and Faction preview
 * Multi-Player over LAN or Internet
 * Per Unit Particles.
 * Network game lobby chat mode (press enter to toggle on/off)
 * Support for multiple hosted servers through configurable TCP ports
 * Queued commands (hold CTRL key while queuing multiple commands)
 * Supported on most Linux distributions (32 and 64 bit) via universal full installer or data and binary packages.
 * Supported on Windows XP - Windows 7.
 * Enhanced map editor (with tooltips)
 * Enhanced G3D Model viewer (supports showing particles, takes screenshots)
 * Enhanced LUA commands and scripting support
 * Command line options (type --help to see current options)
 * Additional Support for JPG, PNG and BMP textures for models
 * Full support for mod's via the mydata folder
 * Only loads the factions selected in game settings.

Documentation

 * MegaGlest FAQ
 * Port Forwarding
 * Megaglest XML Definitions
 * Scripted Scenarios

Development-Sourcecode-Compilation
Our development documentation is available on a separate page.

Links

 * Official Website
 * Official Facebook Page
 * MegaGlest web forums (hosted on main Glest site)
 * MegaGlest overview page on sourceforge
 * Subversion repository
 * Feature requests

Media Coverage

 * Free Gamer
 * Penguspy
 * Slashdot
 * Gamer-Site