Malevolent Rising

Malevolent Rising is a WIP total conversion of GAE. It features 5 new factions, each faction having 2 races working together. MRise will have 10 tilesets, one based on each race's homeland, using these tilesets will be large maps of at least 128x128 as MRise has some very large units. MRise will also will feature a detailed storyline using Scenarios around v6.x.

Links:
 * Homepage
 * Releases (downloads)
 * Forums

Factions:
 * Necribus: Werewolves and Satyrs band together forming a dark and powerful faction by mixing Necro (death and shadow) and Demonic powers becomes the fastest and the strongest.
 * Hyperion: Angels and Jotuun (half-giant ice race) create a mighty race becoming the masters of range and defence fusing Zola (light and holy) with Frost (ice and wind).
 * Gians: Dryads and Shapeshifters unite as kings of the deserts and forests mixing Earth (ground, rock) with Nature (plants), they focus on constant healing and speed.
 * Vestirus: Aquariens and Khajiit work together as an unusual mix of Fire and Water. The Water of Life grants greater health and water units as well as Fire granting a strong Defence and economics.
 * The Damned: The time-corrupt Vampires and half life Scourge help maintain each others existence. While the Scourge and their Spirit powers offer high health regeneration, the Vampires use Cosmic powers (space, time, dimension) to tamper with the fabric of reality ring strange creatures with high attack.

Resources:
 * 1) Wood: Gathered from trees by workers.
 * 2) Wealth: Mined by workers.
 * 3) Stone: Mined by workers.
 * 4) Population: A static resource which is consumed by every none building unit. Increased by building Huts, Houses or Hamlets.
 * 5) Charisma: Like Population but only used by powerful units alongside Population, these can only be increased by building Hamlets.