MG/FreeBSD Compiling

This page explains how to compile MegaGlest on FreeBSD.

Getting the source code
Get the source from svn:

svn co https://megaglest.svn.sourceforge.net/svnroot/megaglest/trunk megaglest

Build dependencies
Following build dependencies have to be met: aalib-1.4.r5_5autoconf-2.67 autoconf-wrapper-20071109 automake-1.9.6_4 automake-wrapper-20071109 cmake-2.8.3_1 damageproto-1.2.0 dri2proto-2.2 expat-2.0.1_1 fixesproto-4.1.1 freealut-1.1.0_2 jam-2.5_2 kbproto-1.0.4 libGL-7.4.4 libGLU-7.4.4 libX11-1.3.3_1,1 libXau-1.0.5 libXdamage-1.1.2 libXdmcp-1.0.3 libXext-1.1.1,1 libXfixes-4.0.4 libXrandr-1.3.0 libXrender-0.9.5 libXxf86vm-1.1.0 libdrm-2.4.12_1 libiconv-1.13.1_1 libogg-1.2.0,4 libpthread-stubs-0.3_3 libvorbis-1.3.1,3 libxcb-1.7 lua-5.1.4_5 m4-1.4.15,1 openal-soft-1.12.854_1 perl-5.10.1_2 pkg-config-0.25_1 randrproto-1.3.1 renderproto-0.11 sdl-1.2.14_2,2 xerces-c2-2.7.0_1 xextproto-7.1.1 xf86vidmodeproto-2.3 xproto-7.0.16 wxgtk2-unicode-2.8.10_4

Recently the build system was changed to cmake. Therefor you should just have to do:

./build-mg.sh

in the megaglest directory. If you are going to compile from older version of the source tree, with jam, read on.

go to megaglest/mk/linux and run ./autogen.sh

next call the configure script this way:

./configure --with-libxerces=/usr/local --with-libOpenAL=/usr/local --with-libLibPng=/usr/local \ --with-libLibJPEG=/usr/local --with-libLibCurl=/usr/local --with-libLibX11=/usr/local \ --with-ogg-includes=/usr/local --with-vorbis=/usr/local --with-ogg=/usr/local \ --with-ogg-libraries=/usr/local/lib --with-ogg-includes=/usr/local/include \ --with-wx-config=/usr/local/bin/wxgtk2u-2.8-config

If this has finnished successfully without errors and a message like this:

Notice: This project uses jam (and not make) as build tool.

type in: jam

If everything went well the last lines of the output of jam should look like this: [....] LinkApplication glest_configurator ...updated 257 target(s)...

You should create under megaglest/mk/linux a new folder:

mkdir mydata

and create some symlinks within ln -s ../scenarios ln -s ../data ln -s ../maps ln -s ../tilesets ln -s ../techs ln -s ../tutorials

Now you can start MegaGlest by typing within the folder megaglest/mk/linux ./glest.bin

Alternative method

 * Retrieve two files from the corresponding PR.
 * Get the megaglest.shar and the files.

As root user, copy or move these files to /usr/ports/games and execute them:

sh megaglest.shar sh megaglest-data.shar

After that you'll find two new directories under /usr/ports/games: megaglest and megaglest-data

Go to /usr/ports/games/megaglest and install it like any other port by typing:

cd /usr/ports/games/megaglest ; make install clean

After build and installation has finished successfully you should be able to start MegaGlest by typing:

megaglest