MegaGlest

 MegaGlest (MG) is a fork/modification of the Real Time Strategy (RTS) game Glest. The primary goal for MegaGlest was to rework the network capabilities of the original Glest engine to offer a richer Network play experience, however, many additional features have been added (and previously existing features improved) since.

History
MegaGlest started in January 2010 as a vision from a longtime community member: Titus Tscharntke (Titi). Joining Titus in the capacity of a project developer was Mark Vejvoda (SoftCoder).

Together (with frequent help from numerous members of the community such as, Ultifd, Tomreyn, Eliminator, Silnarm, and many others) this project has seen tremendous success and offers a fun platform for playing and learning.

Gamers

 * MegaGlest FAQ
 * Port forwarding (to host multi-player games)
 * Hosting a dedicated headless MegaGlest game server

Modders

 * Modifying_MegaGlest
 * XML definitions
 * Scripted scenarios and Lua
 * Ini-files and properties description

Game data managers

 * Processing game mods
 * Processing translations

Developers

 * Development, Source code, and Compilation

Promoters

 * Making the game more known

Anyone

 * Testing development builds (Snapshots)

Links

 * Official MegaGlest Website
 * MegaGlest web forums
 * Game servers
 * MegaGlest project page on GitHub
 * MegaGlest on Identi.ca, Twitter, Facebook, Youtube, ModDB

Media Coverage

 * Free Gamer
 * Penguspy
 * Slashdot
 * Gamer-Site