Tilesets

Tilesets are types of mods that explain to the engine how to render objects and surfaces on a map. For example, the trees, water, grass, fog, and weather are all controlled by the tileset. Because of this, tilesets can change how a map feels completely, since the one map can be a swamp, a forest, a desert, a winter wonderland, or an alien planet all from different tilesets.

Tileset Structure
Tilesets can change the following: Note: Despite common misconception, resources are not modified by the tileset. They are techtree specific.
 * 10 map objects:
 * Tree
 * Dead Tree
 * Stone
 * Bush
 * Water Object
 * Big Tree
 * Hanged/Impaled
 * Statues
 * Big Rock
 * Invisible blocking "none" object
 * 6 surfaces:
 * Grass
 * Secondary Grass
 * Road
 * Stone
 * Custom
 * Cliffs (MegaGlest only)
 * Fog
 * Water Texture
 * Background ambiance
 * Day and night length
 * Weather (sun/rain/snow)
 * Sounds to signify start of the day and start of the night

Creating Tilesets

 * See Tilesets/Creating