XML/Faction

The faction XML is the base definition for each faction in a tech tree mod and defines the starting units, starting resources and music. The actual name of the file will be the faction's name (which must match the folder).

resource
Starting resources the faction start with. Name is the name of the resource, and amount is how much to begin with.

unit
Starting units. The name is the exact name of the unit, and the amount is how many to start with.

music
If true, the specified music will be played in a loop while using the specified faction. In GAE Only, you can specify multiple music tracks and can choose whether to shuffle them (play randomly) or in order. In order to use multiple tracks, play-list must be true, such as in the below example:

logo
If enabled, a faction logo will be placed in the unit info box when no units or resources are selected. This image is made of two parts, a team color part which uses greyscale to define how dark or how light team color is, and a true color image that will be rendered on top of the team color image. GAE only.

attack-notice
If enabled, a sound file will be played whenever your units are attacked offscreen. This will not trigger if you are attacked inside your viewing area, and will not sound more often than the min-delay, in seconds. Multiple sound files can be linked to by using multiple sound-file tags.

subfactions
If not a closed tag, a list of subfactions available must be registered here.

loading-screen
GAE specific tag that let you specify a loading screen image to use. As of 0.4, it only allows a single image, but will later allow multiple images to be used for loading screens (chosen at random). If a scenario loading screen is also specified, it will take priority over this one.

MG does not need this tag, as it always looks for a loading screen which must be called loading_screen.*.