Tilesets

Tilesets are types of mods that explain to the engine how to render objects and surfaces on a map. For example, the trees, water, grass, fog, and weather are all controlled by the tileset. Because of this, tilesets can change how a map feels completely, since the one map can be a swamp, a forest, a desert, a winter wonderland, or an alien planet all from different tilesets.

Engine Support
Currently, all engines use the same syntax for tilesets, and there is no engine specific tileset code. Thus, all tilesets work across all engines, with the exception of minority tilesets created with different image formats, such as JPG, which currently only works on the MegaGlest engine. However, such tilesets are rare, and GAE is expected to support such tilesets soon. JPG tilesets are not compatible with regular Glest. MegaGlest supports a 6th surface texture for cliffs, though using this is still backwards compatible with other engines.

Installing

 * See Installing Mods

List of Tilesets

 * See Tilesets/List

Customizability
Tilesets can change the following: Note: Despite common misconception, resources are not modified by the tileset. They are techtree specific.
 * 10 map objects:
 * Tree
 * Dead Tree
 * Stone
 * Bush
 * Water Object
 * Big Tree
 * Hanged/Impaled
 * Statues
 * Big Rock
 * Invisible blocking "none" object
 * 6 surfaces:
 * Grass
 * Secondary Grass
 * Road
 * Stone
 * Custom
 * Cliffs (MegaGlest only)
 * Fog
 * Water Texture
 * Background ambiance
 * Day and night length
 * Weather (sun/rain/snow)
 * Sounds to signify start of the day and start of the night

Creating Tilesets

 * See Tilesets/Creating