Mods/List

Glest is fully modable, though when players refer to a mod, they generally mean a faction or techtree. A techtree is a full set of factions with their own resources, damage types, etc. You can only use factions that all belong to the same tech tree in a game (eg: Magitech). A faction is the team of units that a player can control, and defines the units, upgrades, how they work, etc (eg: Tech). Installing Mods varies based on the type of mod and engine, and mods can utilize engine specific content. For example, Military uses GAE only functions such as guarding and emanations. This page is just a list of all Techtrees, Factions, and Mod Compilations (which include at least one faction). All mods here are sorted alphabetically, and not based on merit or opinions. Italic text shows features to be in future versions, but not yet in the linked version.

Techtrees
Techtrees contain one or more factions, and can define separate elements specific only to the techtree, such as resources. Grouped in here are compilation packages, which also include tilesets, maps, and scenarios.

Notes:
 * 1) Some version numbering artificial based on releases due to non-existent version numbering.
 * 2) Italic text denotes future features not yet implimented.

Factions
Factions are a single "team" of units and upgrades that any one player can control. They belong inside of Techtrees and generally depend on certain techtree's and their resources. Factions belonging to a unique techtree are shown in the techtree section above rather than here.

Notes:
 * 1) Some version numbering artificial based on releases due to non-existent version numbering.
 * 2) Mods that have the most recent version as part of a compilation or standalone techtree are located in the first table.