FAQ

Official Glest FAQ

This means that your video card and drivers don't support this openGl feature. If you have an NVIDIA or ATI card you will solve this problem just by downloading and installing the latest video card drivers. You can bypass the opengl check by changing the "CheckGlCaps=1" line in glest.ini with "CheckGlCaps=0". In the same folder where glest.exe is, there´s another exe called "configurator". Use this to switch the resolution to one suitable for your monitor. Install the newest DirectX. Turn off 3D Textures, shadows The CVS Yes, but you need to apply a patch.download You need to update your graphics card driver. Under windows, use Windows Update or go to your graphic card manufacturer's website. NVIDIA Drivers ATI Radeon Drivers If not them try hereor here or here for more. It's being worked on. Go to the forum for more information You need to download and install the patch files. Remember to use the Linux glest.ini version if you use Linux. If you are using Linux, you need to copy the servers.ini file from glest's program directory do ~/.glest/. If you are using Windows you need to to the same but I don't know the directory. Download your soundcard´s latest drivers and install the last DirectX, which as of today I believe is 9.0c. Then if problems persist you can deactivate sound acceleration in dxdiag (start-&gt;run-&gt;dxdiag). The easiest way to find what values to set these is to see what your operating system is using. (For Windows XP) Right click on the desktop and click "Properties" (might need admin permissions), go to the settings tab and see what resolution is being used. Then click the "Advanced" button and go to the "Monitor" tab to see the refresh rate. Edit glest.ini and make FogOfWar=0 Try installing Microsoft .NET Framework Version 2.0 Redistributable Package (x86). open /dev/[sound/]dsp: Device or resource busy Exception: Couldn't open audio device. If you are running KDE 3.x (as 4.x doesn't use ARts) as your window manager, you might find that ARts, the KDE sound server, holds the sound card open and prevents Glest from accessing it. In this case, Glest will exit fairly quickly with the message Cannot open /dev/dsp: device or resource busy. It's best to suspend ARts before starting glest, by running glest like this: artsshell suspend && glest
 * 1) If a message saying "YOUR SYSTEM DOES NOT SUPPORT 3 TEXTURE UNITS, REQUIRED FOR SHADOWS" appears, disable shadows
 * 2) Geforce2 cards don't support 3d textures, so just disable them in the config menu.
 * 3) “OpenGL extension not supported: GL_ARB_texture_env_crossbar, required for Glest”.
 * 1) When i try to load it gives me Error Setting Video Mode.
 * 1) The ordinal (or reference) numeral (number) 11 cannot be found in DLL "DSOUND.dll".
 * 1) How can I improve the speed?
 * 1) Where can I get the source for the Glest Tools?
 * 1) Can I use the Glest Tools on Linux?
 * 1) It says I need OpenGl 1.3 at least to start it up?
 * 1) What of Big Endian support?
 * 1) Why does ??? appear on buttons and menus not work (Couldn't process event: Node "camera" doesn't have 1 children named  "join-game-position") in Glest 3.0.0 Alpha?
 * 1) I press "Join" in the main menu but nothing happens.
 * 1) I receive an unhandled exception of "Failed to lock direct sound buffer"?
 * 1) What do I set as my resolution and refresh frequency in glest.ini?
 * 1)  How do i turn off Fog Of War?
 * 1)  I get this error "The Application failed to initialize properly (0xc0150002)." and can't play the game?
 * 1)  What is with this error?

If you want to run Glest without sound (to play other music for example) then go to http://www.glest.org/glest_board/viewtopic.php?p=11980 for information.

OR you could try configuring OpenAL.