Archive/Glest
Glest Copyright (C) 2001-2005 The Glest Team. All rights reserved. mail: contact@glest.org web: http://www.glest.org/
Development Team
MARTIÑO FIGUEROA. Programmer. Glest game, engine and tools coder. MS in Computer Science by the University of Coruña (Spain). JOSÉ GONZÁLEZ. Sound. Glest music composer and sound designer. Pianist. Currently studies Composition at the Vigo Conservatoire in Spain, in addition to Electroacoustic Music at the CCMIX in Paris. TUCHO FERNÁNDEZ. 2D and 3D Artist. Design, modeling, texturing, and animation of the 3D models of units, buildings and more. JOSÉ ZANNI. 2D Artist and Web design. Design of the logo, buttons, icons and other 2D stuff for the game. Design and implementation of the website. FéLIX MENéNDEZ. Artist and 3D Animator. New animations in v2.0. MARCOS CARUNCHO. 3D Artist. Creator of the 3D models for buildings in versions prior to 0.7, his work helped in export plugin testing among other things.
Requirements
Video Card Compatibility
This is a 3D card compatibility list for Glest, please tell us what 3D card do you have, the driver and game version, and if you can run the game without problems.
Card: GeForce FX 5700 Game version: 1.2.1 Driver version: 52.16 OS: Windows XP Status: Ok Card: GeForce 2 MX Game version: 1.2.1 Status: 3D textures slow (3D textures can be disabled with the Textures3D=0 option on glest.ini) Card: ATI Radeon 9600 Game version: 1.2.1 Driver version: Catalyst 4.4 OS: Windows XP Status: Ok Card: ATI Radeon 9200 Game version: 1.2.1 Driver version: Catalyst 4.3 OS: Windows 2000 Status: Ok Card: ATI Radeon 9800 XT Driver: Catalyst 4.5 OS: WinXP Pro Status: Ok (very fast) Card: GeForce 4 MX 440-SE Driver: 53.03 OS: Windows XP Pro Status: Status: 3D textures slow Card: ATI Radeon 9700 Driver: Catalyst 4.5 OS: Windows XP home Status: Ok V-Card: GeForce MX 420 Driver: 53.03 OS: Windows XP Pro with Service Pack 2 Build 2138 card: Creative Geforce 2 GTS 32mb drivers: ForceWare 56.64 os: win98SE status: 3D textures slow choppines. Card: GeForce FX 5700 Driver: 56.72 OS: Windows XP Status: Ok 4 computers: VideoCard:Radeon9800SE Omega(catalyst mod)4.5 : OK VideoCard:MobileRadeon9600pro Catalyst 4.6 : OK VideoCard:GeforceFX5900XT@GeforceFX5900Ultra : OK VideoCard:Geforce2TI : shadowing a bit slow Card: GF4 420 go 32MB vram (openGL 1.3.1 support) Driver: 28.46 (because, the win xp that toshiba installed, will not boot, if i don't use toshiba drivers......) OS: Windows XP (toshiba edit Sad ) Status: ERROR(S): OpenGL extension not supported: GL_ARB_texture_env_crossbar, required for Glest pentium 4- 1700 gefoce 2 mx 400 shadows must be off textures zero/ off trilinear slow graphic ! Pentium 4 1.05 Ghz Amd Athlon 2400 mobile 64MB 448MB ram a bit choppy if left on for a long period of time AMD Athlon 700mHz 224 MB RAM Windows 2000 DirectX 9.0c Driver: 6.14.10.6177 (latest Version directly from NVIDIA) Card: Elsa Erazor III Pro (with Riva TNT2/ TNT2 Pro-Chip, 32 MB Memory, AGP 4x) Resolution: 1024x786 Status: Shodow: not possible (error) Filter: works(!) both, but trilinear is extrmely slow (can't play) 3D-Textures: works both Speed: I can play the game without shodows, 3d-textures or the tri.-filter, but it is still a bit slow... Notebook Acer Aspire 1603LC OS: Windows XP Pro GC: Ati Radeon Mobility 9000 (64mb) Crash Version: v1.0.0 Time: Thu Sep 16 15:04:29 2004 Description: Access violation (Reading address 0x0) Address: 0x0 Video adapter: NVIDIA GeForce2 MX 200 (64 MB) 3D Accelerator: nVIDIA GeForce2 MX 100/200 Processor: Intel Pentium IV (1.6 GHz) RAM: 512 MB SDRAM OS: Windows XP Professional with Service Paack II DirectX: 4.09.00.0904 (DirectX 9.0) OpenGL Renderer: GeForce2 MX/AGP/SSE2 OpenGL: 1.4.1 ShadowMap Status: Failure 3D Texture Status: Very slow amd athlon 900mhz windows xp prof. geforce fx 5200 driver: 56 Ok Sapphire RADEON 9000/pro 64mb WORKS! ATI MOBILITY RADEON 9000 IGP 128Mo Driver: Omega 2.5.67 Status: PERFECT CPU: AMD Sempron 2200+ 1,5GHz RAM: 2x256 MB DDR-RAM 166MHz GPU: NVIDIA Geforce 3 ti200 Driver version: 66.93 Direct X version: 9.0c Sound: Creative SB Live! Value Driver: 5.12.1.444, Audigy2 Software OS: MS Windows 2000 SP4 AV: AntiVir Status: OK Compac Evo n800v (notebook) CPU: Intel 2ghz Video ATI Mobility Radeon 7500 Version 6.14.10.6404 (13/11/2003) Glest_v1.0.9 1280x1024x32b 75hrz Filter Bilinear 3dc textures on Shadows shadowMapLike ShadowMap Size 256 Shadow Alpha Ma 0.1 Shadow map frame skp 2 Runnng smoothly No problems found Card: ATI X800Pro Driver: Catalyst 4.9 OS: Windows XP Pro CPU: AMD 64 3500+ RAM: 1GB No problem when I used an older version of Catalyst and set the "DayTime=10000000". CPU: P4 HT OS: Gentoo Linux 2005.0 Video: i915 integrated Status: playable, maybe a bit slow RedHat Linux 9 stock Kernel. Athlon @ 1667Mhz GeForce4 MX4000 64Mb (8X,AGP,MMX.3Dnow,SSE) Works fine, with everything turned off, and still looks quite good. ATI FireGL 8800 128 MB Using the latest stable Gentoo ATI fglrx driver. OS: Gentoo Linux 2005.1, Kernel 2.6.11-r4, X.org System: 1 Gig Mem, AMD 2700+, Nforce2 Chipset Did a standard emerge/compile and worked perfectly. Duron 800 MHz, GeForce 2 MX/MX 400 32MB SuSE Linux 9.2 with 2.6.11.9 official nvidia drivers 71.74 X.org 6.8.2. Glest 1.0.10 installed with loki installer. I had to turn off shadows etc. in order to play fluently, however it still become slower when there are more than two players. ATI Mobility FireGL T2 embedded in IBM Thinkpad R50p MDK10.2 stock kernel & xorg ATI official drivers latest version Works very well! Dell i8600c (notebook) P-M 1.6 GHz Video ATI Mobility Radeon 9600 Pro Ubuntu Linux (Hoary) Xorg 6.8, ATI Drivers 8.8.25 Running perfectly Athlon 64 3200+ nVidia GF 6600GT 128mb Driver version: 71.89 512 mb RAM Running fine. P4 3Ghz HT, 1GB RAM ATI X700 Pro (256 MB) Catalyst drivers 5.6 Windows XP SP 2 Glest version is 1.1.0 The game runs (and scrolls) perfectly fine and smooth in 1280x1024, with all eye candy options turned on. Glest: 1.1.0 OS: Linux kernel 2.6.12.2 CARD: Geforce FX5200 DRIVER: Nvidia driver 1.0-7174 Status: runs smoothly! sometimes the display goes blank for a tenth of a second, but returns to normal fine.