Archive/Glest Advanced Engine

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Revision as of 13:39, 28 July 2010 by Boorat Barugo (talk)
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Glest Advanced Engine (GAE) is an advanced mod involving the modification of the Glest engine. At this time, tentative plans still exist to integrate GAE back into Glest once it has achieved a portion of it's goals, has integrated all latest Glest features (such as lua scripting and all features currently in Glest 3.2 beta) and has stabilized. GAE may be downloaded from http://sourceforge.net/projects/glestae/files. NOTE: Website is currently down [2-5-10]

History

Features

A list of features in GAE:

  • Only loads the factions used in a battle.

Guide

Reference / Specification

Requirements Analysis

Source Explanation

Code Discussions

Processes

Developer Tips (not really sure where this would go):

  • Put the dependencies folder at the same level as the branch folder, then multiple branches can be used with the same dependencies
  • When you have checked out the branch, compile it before working on it (all branches should be compilable)
  • Make the debug working directory the same as your Glest data directory so you can easily start the debugger in Visual Studio.

Links

GAE-based mods

  • Four path magitech: A faction mod extending upon the existing magitech.
  • Dark Magic: A dark magic faction mod that may be added to magitech or any other mod using the magitech armor/damage types.
  • Military: A fully built mod exclusive for GAE with many GAE features such as Patrolling, Guarding, tracking projectiles, and emanations. It was the first created complete mod for GAE, since as of May 12, 2010, FPM is incomplete.