Archive/Glest Advanced Engine

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Revision as of 22:51, 5 August 2010 by Ultifd (talk) (Links: Updated Info and links)
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Glest Advanced Engine (GAE) is an advanced mod involving the modification of the Glest engine. At this time, tentative plans still exist to integrate GAE back into Glest once it has achieved a portion of it's goals, has integrated all latest Glest features (such as lua scripting and all features currently in Glest 3.2 beta) and has stabilized. GAE may be downloaded from http://sourceforge.net/projects/glestae/files. NOTE: Website is currently down [2-5-10]

History

Features

A list of features in GAE:

  • Only loads the factions used in a battle.

Guide

Reference / Specification

Requirements Analysis

Source Explanation

Code Discussions

Processes

Developer Tips (not really sure where this would go):

  • Put the dependencies folder at the same level as the branch folder, then multiple branches can be used with the same dependencies
  • When you have checked out the branch, compile it before working on it (all branches should be compilable)
  • Make the debug working directory the same as your Glest data directory so you can easily start the debugger in Visual Studio.

Links

GAE-based mods

  • Four path magitech: A faction mod extending upon the existing magitech. Since as of August 5, 2010, FPM is incomplete.
  • Military: A fully built mod exclusive for GAE with many GAE features such as Patrolling, Guarding, tracking projectiles, and emanations. It was the first created complete mod for GAE.