Blender

From MegaGlest
Revision as of 02:33, 10 February 2011 by Hofmic (talk) (Expanded further by combining all existing Blender pages (ironic there should be a page about tips, but no page for Blender itself))
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Blender is a free 3D modelling and rendering program. It works on the majority of operating systems, most particularily Windows, Linux, and Macs. Blender is the dominant program for creating models for Glest, as it is free and open source, two of the principals the Glest community stands by, as well as it is the only modelling studio that can do everything Glest needs for its G3D modelling format that has an exporter. Blender may be downloaded on its Official Site.

Features

Blender boasts many features, being a full modelling suite capable of animation, particles, modeling, and more. Glest does not support many things in the models, such as particles, and thus only features that have a use in Glest are listed below. This is not an exhaustive list.

  • Ability to model a mesh
  • Multi-object models
  • Linking a texture to a model
  • Exporting and importing in a large variety of formats
  • Multi-window workspace
  • Animation via bones and/or key frames

Modelling

To create Glest models with blender you need those three things:

  • An Import Script for Blender to import existing g3d files.
  • An Export Script for Blender, which can export g3d directly (in combination with the below converter) or creates a XML representation of the model, which can be converted later.
  • A converter to create g3d-files from the exported XML files.

Tutorials

Blender has literally hundreds of tutorials available on the web, most which are best accessed with a quick Google search. These are tutorials that are particularly useful for Glest:

Miniguides

Animation

Texturing

Exporting

Video Tutorials

External Links


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