Configuration
Revision as of 13:04, 24 November 2006 by Hailstone3 (talk)
In game
- Fx Volume -
- Ambient Volume -
- Music Volume -
- Language -
- Filter -
- Shadows - If a message saying "YOUR SYSTEM DOES NOT SUPPORT 3 TEXTURE UNITS, REQUIRED FOR SHADOWS" appears, disable shadows
- 3D Textures -
- Max lights -
[auto config description]
Using the Configurator Application
VIDEO CARD HINTS
Auto config. The first time you run the game it will try to detect the graphic settings most suitable for your video card. It's highly recommended that you don't change them unless you really know what you are doing. If you change the settings and you want to reset to the recommended ones, you can do it by using the auto config button in the in-game config menu. Required card features. The game requires either OpenGL 1.4 or OpenGL 1.3 plus the GL_ARB_env_crossbar extesion. Most video cards with recent drivers support this features. You can bypass the feature check by replacing the "CheckGlCaps=1" line in glest.ini by "CheckGlCaps=0", but the game may crash or have graphics errors. ATI card problems. It seems to be bug in some ATI OpenGL drivers that makes the game crash with certain card/driver configurations when using more than 1 light. Auto config will detect this issue and turn off all secondary lights when it detects an ATI card. If you still want to try running the game using more than 1 light you can change this setting in the in-game config menu. Shadows. The game features real-time shadows using different algorithms. 1) Projected: Fast shadows but they provide unit over terrain shadows only, and can produce incorrect shadows in some circumstances. 2) Shadow mapping: Slow shadows but they are always correct and provide everything over everything shadows. In ATI cards they look aliased. Both types of shadows require a video card with 3 texture unit support. Auto config will set the most suitable shadow mode for your video card. 3D textures The game uses 3D textures for some effects like animated water. Some old video cards (ie: GeForceMX) don't support this feature by hardware and the game runs really slow when the camera is near a river. Auto config will detect this and disable 3D textures when needed.