Engines

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Glest is more than just a game, it is a 3D RTS engine, meaning it can be customized based on the mods used to create the feeling of an entirely different game. Combined with the open-source nature of Glest, this makes it highly versatile. However, the original Glest fork is no longer being developed, with development having instead spread to the MegaGlest and Glest Advanced Engine forks. These two forks expand further on what Glest had, and add new features, making them the most common choice of development for modders today.

MegaGlest

MegaGlest is the most recent fork, having been developed by Titi largely as a method of exploring new particle systems and expanded multiplayer. It features unit particle systems (that is, particles that are always on while the unit is doing something. For example, smoke from a chimney), a master server, background loading images that vary by faction and scenario, and more.

Glest Advanced Engine

Glest Advanced Engine, or GAE, was the first fork to have been developed for Glest, and still in active development. While it cannot lay claim to a master server, it has more gameplay features, such as Auto-repair, effects, emanations, and water units.

Comparison of the Engines

Category Glest MegaGlest Glest Advanced Engine
"Addons" 3 None 2 Mydata folder 1 Addons folder, can be compressed
AI Difficulty Levels 2 Normal, Ultra 1 Easy, Normal, Ultra, Mega 1 Easy, Normal, Ultra, Mega
Auto-repair / Auto-return 3 No 3 No 1 Yes
Command Line Options 3 No 1 Expanded 2 Limited
Command Queuing 3 None 1 Control + Click 1 Shift + Click
Control of Fog of War 2 Turn on or off only 1 Can toggle off Fog of War and Shroud of Darkness individually 1 Can toggle off Fog of War and Shroud of Darkness individually
Emanations / Effects 3 No 3 No 1 Yes
Faction Loading 2 Loads all factions 1 Only loads used factions 1 Only loads used factions
Faction Logos 3 No 1 Before-game only 1 During-game only
Faction Music 2 One per faction 2 One per faction 1 Multiple per faction + Shuffle
Fields 2 Land, Air 2 Land, Air 1 Land, Air, Water, Deep Water, Amphibious
Guard / Patrol 3 No 3 No 1 Yes
GUI 2 Standard 2 Same as regular Glest 1 Expanded
Image Format Support 2 BMP, TGA 1 BMP, TGA, PNG, JPG 1 BMP, TGA, PNG
Lua Scripting 2 Basic 1 Expanded 1 Furthest Expanded + Dedicated console
Maximum Players 2 4 1 8 1 8
Multiplayer 3 IP Address 1 Master server, LAN, or IP Address 2 LAN or IP Address
Multiplayer Chat 2 In-game only 1 Pre-game IRC and in-game 2 In-game only
Normal Maps and Shaders 3 No 3 No 1 Yes
Observer Mode 3 No 1 Yes 3 No
Path Finder 2 A* 1 A* and Experimental 1 A* and Experimental
Per-faction Loading Screens 3 No 1 Yes 3 No
Pets and Masters 3 No 3 No 1 Yes
Saving and Loading Games 3 No 3 No 1 Yes
Stealth 3 No 3 No 1 Yes
Subfactions 3 No 3 No 1 Yes
Teleporting 3 No 3 No 1 Yes
Transport Units 3 No 3 No 1 Yes
Unit Leveling System 2 Set increments 2 Set increments 1 Modifiable, fixes attacking own units bug
Unit Particle Effects 3 No 1 Yes 1 Yes

See Also