Four Path Magitech

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Revision as of 04:04, 18 January 2008 by Daniel Santos (talk) (New page: This page is under construction. Four Path Magitech is a proposed Glest mod that expands directly upon the core magitech faction. The concept retains the two starting factions of Magic a...)
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This page is under construction.

Four Path Magitech is a proposed Glest mod that expands directly upon the core magitech faction. The concept retains the two starting factions of Magic and Technology. However, after developing to a certain point, the player is given the choice between two paths which will decide what advanced units and buildings they will be able to create.

The idea originally started as Necromancy & Religion for the Magic and Technology factions, respectively, posted by user Justcallmeike on the Glest forum on this thread. Daniel later proposed expanding upon those ideas by offering a choice of two different paths for each faction. Magic would get Path of Corruption (necromancy) or Path of Nature (druidism/natural magic) and Tech would get Path of Enlightenment (religion) and Path of Reason (science). At this time development efforts are focused on the original Necromancy & Religion areas (i.e., Path of Corruption and Path of Enlightenment) and the rest will be more closely examined later.

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Magic

Path of Corruption

Unit/Building Requires header 3
Building: Necromancer's Tower Library and Ancient Summoning? row 1, cell 3
row 2, cell 1 row 2, cell 2 row 2, cell 3

Path of Nature

Technology

Path of Religion

Path of Science