Four Path Magitech

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Revision as of 04:15, 19 January 2008 by Daniel Santos (talk)
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This page is under construction.

Four Path Magitech is a proposed Glest mod that expands directly upon the core magitech faction. The concept retains the two starting factions of Magic and Technology. However, after developing to a certain point, the player is given the choice between two paths which will decide what advanced units and buildings they will be able to create.

The idea originally started as Necromancy & Religion for the Magic and Technology factions, respectively, posted by user Justcallmeike on the Glest forum on this thread. Daniel later proposed expanding upon those ideas by offering a choice of two different paths for each faction. Magic would get Path of Corruption (necromancy) or Path of Nature (druidism/natural magic) and Tech would get Path of Enlightenment (religion) and Path of Reason (science). At this time development efforts are focused on the original Necromancy & Religion areas (i.e., Path of Corruption and Path of Enlightenment) and the rest will be more closely examined later.


Magic: Path of Corruption

Unit Necromancer Tower
Prerequisites Library and Ancient Summoning?
Cost
Work Completed model
  • create Necromancer or morph from either Initiate or Summoner.
  • research: Summon Undead Behemoths
  • research: global enhancement (workers move faster and carry more because of fear?)
  • research: Lich - very slow upgrade and requires archmage tower, maybe dragon call and necro extension building (below)


Building or Unit Prerequisites Cost Work Completed
graveyard? crypt? morgue? Necromancer Tower model
  • research: Lich attack B (see Lich unit below)
  • research: Lich can move slowly while controlling enemies instead of being immobile?
  • research: improve some other Lich ability
Necromancer Necromancer Tower not done yet
  • Summon Undead Infantry
  • Summon Undead Behemoths (researchable)
  • some ability to heal their skeletons & zombies (researchable)
  • Morph into Lich (researchable)
Lich Research Lich at necro extension, or just necro extension model (texture is wip)

Has a little lower HPs and (no?) armor, but may possess some other defensive properties like a researchable damage shield or deceptive defense like an illusionary "shadow" of the Lich that follows him around and fools attackers into attacking it instead of the real Lich. When such a "shadow" is close to the Lich, spell effects from the Lich's casting will only appear from one or the other, randomly alternating.

  • magical attack A: For a name, I was thinking "Decay", "Venom", some kind of fire that keeps burning. - initial damage plus damage over time, 4-ish splash radius, moderate EP cost, slow recast rate. Possibly a researchable effect that decreases some stat of opponent.
  • magical attack B (researchable): "Enveloping Despair", "Leech" or something - damages opponent and lowers a stat temporarily while transforming some of the damage into health for the Lich. higher EP cost.
  • "Control" or "Dominate" (innate): Can control up to 3 enemy units. Monks and all "holy warriors" should be immune to this effect (but not scientists). Controlled units will suffer constant health drain from the effect, but will be able to siphon *some* of the life from their opponents in battle (a small percentage). Can control up to 3 units at once and cannot attack while controlling other units. For balancing, may make him immobile or move slower while controlling if needed. The Lich's EP should also suffer while controlling units, relative to the number of units controlled. Perhaps 1 unit causes slow regen, 2 units no EP regen and 3 units causes EP drain. Running out of EP while controlling 3 units will cause one of the slaves to be released.
Undead Infantry model (texture is wip)
  • submerge/bury: as described or where the ability is free and unlimited but they are immobile and cannot attack but ambush the enemy if the enemy comes near or have some limited (researchable?) attack while submerged.
Undead Behemoth model, may need skin improvements

Magic: Path of Nature

Technology: Path of Religion

Technology: Path of Science