Four Path Magitech

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Revision as of 05:30, 19 January 2008 by Daniel Santos (talk) (Reformat unit data)
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This page is under construction.

Four Path Magitech is a proposed Glest mod that expands directly upon the core magitech faction. The concept retains the two starting factions of Magic and Technology. However, after developing to a certain point, the player is given the choice between two paths which will decide what advanced units and buildings they will be able to create.

The idea originally started as Necromancy & Religion for the Magic and Technology factions, respectively, posted by user Justcallmeike on the Glest forum on this thread. Daniel later proposed expanding upon those ideas by offering a choice of two different paths for each faction. Magic would get Path of Corruption (necromancy) or Path of Nature (druidism/natural magic) and Tech would get Path of Enlightenment (religion) and Path of Reason (science). At this time development efforts are focused on the original Necromancy & Religion areas (i.e., Path of Corruption and Path of Enlightenment) and the rest will be more closely examined later.


Magic: Path of Corruption

Necromancer Tower

Description Lets you make Necromancers
Prerequisites Library and Ancient Summoning?
Cost
Work Completed model


Skill Phase Cost Speed Requires Description
produce necro (or upgrade from initiate or summoner?) 1 250 Produces a Necromancer
upgrade: Summon Undead Behemoths 1 Allows necro to summon undead behemoth
upgrade: global-beneficial 1 initiates move faster and carry more from fear/intimidation
upgrade: Lich 2 high-ish slow Archmage Tower and necro extension building Allowed necro to morph into a lich


Necromancer Extension Building (Graveyard, Crypt, Morgue, etc.)

Description Lets you make Necromancers
Prerequisites Necromancer Tower
Cost
Work Completed not done yet


Skill Phase Cost Speed Requires Description
upgrade: Lich attack B 2 Lich gains alternate attack that restores some of his/her health
upgrade: Improved Lich Movement 2 Based upon the proposal that Liches will have limited or no mobility while controlling enemy units.
upgrade: other possible lich-related ability or upgrade 2


Necromancer

Description Guy who plays with bones
Prerequisites Necromancer Tower
Cost
Work Completed not done yet


Skill Phase Cost Speed Requires Description
Summon Undead Infantry 1 none
Summon Undead Behemoths 1 Research at Necromancer Tower
heal their skeletons & zombies 1
Morph into Lich (researchable) 2 Research


Lich

Description Has a little lower HPs and (no?) armor, but may possess some other defensive properties like a researchable damage shield or deceptive defense like an illusionary "shadow" of the Lich that follows him around and fools attackers into attacking it instead of the real Lich. When such a "shadow" is close to the Lich, spell effects from the Lich's casting will only appear from one or the other, randomly alternating.
Prerequisites Research Lich at necro extension, or just necro extension
Cost
Work Completed model (texture is wip)


Skill Phase Cost Speed Requires Description
Magical Attack A (Decay, Venom) 2 none Initial damage plus damage over time, 4-ish splash radius, moderate EP cost, slow recast rate. Possibly a researchable effect that decreases some stat of opponent.
Magical Attack B: (Steal Soul/Enveloping Despair) 2 Research Immobilizes target, draining 20-ish health per tick. Lich is also immobile while using this skill, gains 10-ish health and looses x EPs per tick. How fast is a tick anyway? Alternately, the attack is instant, without immobilizing the target or the caster and causing a temporary loss of some stats to the target.
Control/Dominate 2 Research Can control up to 3 enemy units (perhaps 2 prior to some research). Monks and all "holy warriors" should be immune to this effect (but not scientists). Controlled units will suffer constant health drain from the effect, but will be able to siphon *some* of the life from their opponents in battle (a small percentage). Can control up to 3 units at once and cannot attack while controlling other units. For balancing, may make him immobile or move slower while controlling if needed. The Lich's EP should also suffer while controlling units, relative to the number of units controlled. Perhaps 1 unit causes slow regen, 2 units no EP regen and 3 units causes EP drain. Running out of EP while controlling 3 units will cause one of the slaves to be released. Lich should get credit for the death of the units they control as well as any units they in turn kill while under control.
2 Research


Undead Infantry

Description
Prerequisites
Cost
Work Completed model (texture is wip)
  • submerge/bury: as described or where the ability is free and unlimited but they are immobile and cannot attack but ambush the enemy if the enemy comes near or have some limited (researchable?) attack while submerged.


Undead Behemoth

! Description | |- ! Prerequisites | |- ! Cost | |- ! Work Completed | model, may need skin improvements |}

Magic: Path of Nature

Technology: Path of Religion

Technology: Path of Science