Four Path Magitech
This page is under construction.
Four Path Magitech is a proposed Glest mod that expands directly upon the core magitech faction. The concept retains the two starting factions of Magic and Technology. However, after developing to a certain point, the player is given the choice between two paths which will decide what advanced units and buildings they will be able to create.
The idea originally started as Necromancy & Religion for the Magic and Technology factions, respectively, posted by user Justcallmeike on the Glest forum on this thread. Daniel later proposed expanding upon those ideas by offering a choice of two different paths for each faction. Magic would get Path of Corruption (necromancy) or Path of Nature (druidism/natural magic) and Tech would get Path of Enlightenment (religion) and Path of Reason (science). At this time development efforts are focused on the original Necromancy & Religion areas (i.e., Path of Corruption and Path of Enlightenment) and the rest will be more closely examined later.
Contents
Magic: Path of Corruption
Necromancer Tower
| Description | Lets you make Necromancers |
|---|---|
| Prerequisites | Library and Ancient Summoning? |
| Cost | |
| Work Completed | model |
| Skill | Phase | Cost | Speed | Requires | Description |
|---|---|---|---|---|---|
| produce necro (or upgrade from initiate or summoner?) | 1 | 250 | Produces a Necromancer | ||
| upgrade: Summon Undead Behemoths | 1 | Allows necro to summon undead behemoth | |||
| upgrade: global-beneficial | 1 | initiates move faster and carry more from fear/intimidation | |||
| upgrade: Lich | 2 | high-ish | slow | Archmage Tower and necro extension building | Allowed necro to morph into a lich |
Necromancer Extension Building (Graveyard, Crypt, Morgue, etc.)
| Description | Lets you make Necromancers |
|---|---|
| Prerequisites | Necromancer Tower |
| Cost | |
| Work Completed | not done yet |
| Skill | Phase | Cost | Speed | Requires | Description |
|---|---|---|---|---|---|
| upgrade: Lich attack B | 2 | Lich gains alternate attack that restores some of his/her health | |||
| upgrade: Improved Lich Movement | 2 | Based upon the proposal that Liches will have limited or no mobility while controlling enemy units. | |||
| upgrade: other possible lich-related ability or upgrade | 2 |
Necromancer
| Description | Guy who plays with bones |
|---|---|
| Prerequisites | Necromancer Tower |
| Cost | |
| Work Completed | not done yet |
| Skill | Phase | Cost | Speed | Requires | Description |
|---|---|---|---|---|---|
| Summon Undead Infantry | 1 | none | |||
| Summon Undead Behemoths | 1 | Research at Necromancer Tower | |||
| heal their skeletons & zombies | 1 | ||||
| Morph into Lich (researchable) | 2 | Research |
Lich
| Description | Has a little lower HPs and (no?) armor, but may possess some other defensive properties like a researchable damage shield or deceptive defense like an illusionary "shadow" of the Lich that follows him around and fools attackers into attacking it instead of the real Lich. When such a "shadow" is close to the Lich, spell effects from the Lich's casting will only appear from one or the other, randomly alternating. |
|---|---|
| Prerequisites | Research Lich at necro extension, or just necro extension |
| Cost | |
| Work Completed | model (texture is wip) |
| Skill | Phase | Cost | Speed | Requires | Description |
|---|---|---|---|---|---|
| Magical Attack A (Decay, Venom) | 2 | none | Initial damage plus damage over time, 4-ish splash radius, moderate EP cost, slow recast rate. Possibly a researchable effect that decreases some stat of opponent. | ||
| Magical Attack B: (Steal Soul/Enveloping Despair) | 2 | Research | Immobilizes target, draining 20-ish health per tick. Lich is also immobile while using this skill, gains 10-ish health and looses x EPs per tick. How fast is a tick anyway? Alternately, the attack is instant, without immobilizing the target or the caster and causing a temporary loss of some stats to the target. | ||
| Control/Dominate | 2 | Research | Can control up to 3 enemy units (perhaps 2 prior to some research). Monks and all "holy warriors" should be immune to this effect (but not scientists). Controlled units will suffer constant health drain from the effect, but will be able to siphon *some* of the life from their opponents in battle (a small percentage). Can control up to 3 units at once and cannot attack while controlling other units. For balancing, may make him immobile or move slower while controlling if needed. The Lich's EP should also suffer while controlling units, relative to the number of units controlled. Perhaps 1 unit causes slow regen, 2 units no EP regen and 3 units causes EP drain. Running out of EP while controlling 3 units will cause one of the slaves to be released. Lich should get credit for the death of the units they control as well as any units they in turn kill while under control. | ||
| 2 | Research |
Undead Infantry
| Description | |
|---|---|
| Prerequisites | |
| Cost | |
| Work Completed | model (texture is wip) |
- submerge/bury: as described or where the ability is free and unlimited but they are immobile and cannot attack but ambush the enemy if the enemy comes near or have some limited (researchable?) attack while submerged.
Undead Behemoth
! Description | |- ! Prerequisites | |- ! Cost | |- ! Work Completed | model, may need skin improvements |}