GAE/Mac Compiling

From MegaGlest
Revision as of 07:32, 14 September 2010 by Ultifd (talk)
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  • Download and install an SVN client
  • Download and install CMake
  • checkout the source:

Navigate to where you would like to place the project in your filesystem, and issue the command

'svn co https://glestae.svn.sourceforge.net/svnroot/glestae/trunk glestae_svn'

the directory glestae_svn will be created in the current directory, change the name if you please.

  • Acquire the dependencies:
  • Run the CMake gui, set the source directory to the location you checked out the source, and set the build directory to the same + '/build', press configure and select the XCode generator.
  • In the CMake gui, set GAE_DATA_DIR to point to $Checkout dir$/data/game. Press configure again and then generate.

If all goes well, a CMake grouped view might look something like this,

Cmake mac.png

  • The XCode project will be located in the build directory, load it up and build away!