Helping Glest

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Revision as of 23:36, 1 December 2007 by Hailstone3 (talk) (Maps)
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This page outlines how a person can become involved with developing for Glest/Glevolution and what areas there are with links to resources to get started.

Mission Statement

Working on a Project

General considerations

Starting a new project

Joining an existing project

Communicating with other developers

Getting help

Mentoring

Distribution

You can host the files on your own website and add a link to the Wikia or you could contact RainCT so he can upload them to the Glest: Evolution website.

Conditions for uploading to Glest: Evolution are (finish this).

Mod hosting:

Programming

Glest/Glevolution is written in C++.

Getting the tools

IDEs (Linux):

  • Anjuta
  • Kdevelop
  • Geany
  • Code::Blocks

IDEs (Windows):

  • Dev-C++
  • Visual Studio
  • Code::Blocks
  • Geany

Debuggers:

  • gdb

Doxygen

Setting up an IDE

Install Code:Blocks on Linux

Learning C++

Coding style

Using SVN

Packaging

Maps

Use the map editor to create new maps. For information go here.

Models/Animation

Tools

  • Blender
  • K-3D
  • Wings 3D
  • 3D Studio Max
  • Glexml

Translations

Audio

Promoting

(Links to promotional content) Any Glest content can be used to promote Glest. Make a video of gameplay, a poem, a story, a poster, talk about it with your friends or on gaming forums.

Testing

Submit bugs to the Glest bug tracker, or let us know on the forum.

Documentation/Maintenance

Wikia

This is a good source of Glest information. Anybody is able to modify and add to it to make it better.

Forum

It is organised into the categories of News, General, Development, Bugs and Linux Port.

Doxygen

This is a tool used to automatically generate documentation for the source code.

Co-ordinating