Installing mods

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Revision as of 17:24, 26 November 2009 by Trappin (talk) (Mac OS X)
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Install Mods

Place new folders into existing Glest directories.

For Windows, the Glest directory should look something like this: "C:\Program Files\Glest_3.2.2\glest.

For Linux, it normally looks like /user/share/games/glest or something close to that.

  • New tech trees and factions go in the techs folder.
  • New maps in the maps folder.
  • New scenario in the scenarios folder.
  • New tilesets in the tilesets folder.

Check the zip package readme.txt for mod-specific instructions.



http://images4.wikia.nocookie.net/glest/images/0/08/Install_Mods.jpg



Unfinished Guide(WIP)

Windows

Windows default installation directory: "C:\Program Files\Glest_3.2.2\".


---------------------------------------------------------------------------------------------

Default File Structure(others please complete this):


Glest_3.2.2

|------------data

                  |------------core

                  |------------lang


|------------docs (This is where you can find game licenses)

|------------maps ("Map" files go here)

|------------scenarios ("Scenario" files go here)

|------------screens (This is where Glest will store in-game screenshots)

|------------techs("Tech" files go here)

|------------tilesets

                  |------------dark_forest("tileset" file)

                  |------------forest

                  |------------winter_forest

|------------tutorials



Check the archive for mod-specific instructions.



Linux

(Working on Windows at the moment - somebody want to do this, it has to be detailed and complete)



Mac OS X

(please somebody fill in)

[http://ciderhouse.opal.ne.jp/wp/english/glest/ this may be helpful for the installmod process - otherwise trashcan it.

Other OSes

(please somebody fill in)


KEY