MG/Linux Compiling
Linux Compiling:
1. Get the project from SVN using the commandline or your favorite SVN tool (rabbitvcs or tortoise)
2. Download package dependencies for your Linux distribution (see mk/linux/setupBuildDeps.sh which can do that for Debian,
Ubuntu, Fedora and Open SuSE based distro's)
3. Open a terminal window and navigate to mk/linux and type the following:
./autogen.sh ./configure jam
4. If nothing goes wrong you will see glest.bin (and other binaries) in the same folder (mk/linux).
5. To test running the game, run the binary in mk/linux like this:
./glest.bin
These are some commandline options:
./glest.bin --help ./glest.bin --version ./glest.bin --opengl-info
There are some more useful scripts here: Misc Scripts