MG/Linux Compiling
This page explains how to compile MegaGlest on linux platforms.
Contents
Requirements
- Get the project from the SVN using the command line or your favorite SVN tool (such as RabbitVCS or TortoiseSVN).
- Download package dependencies for your Linux distribution (see mk/linux/setupBuildDeps.sh which can do that for Debian, Ubuntu, Fedora and Open SuSE based distro's). The following is the current dependency list (and the tools require wx):
- jpeg
- lua5.1
- png
- SDL
- openal
- curl
- xerces-c
- ogg
- vorbis
- vorbisfile
- vorbisenc
- z
- GL
- GLU
- SDLmain
- ircclient
Building using CMake by Script
- Go to the directory megaglest
- On linux run build-mg.sh
- On windows run build-mg.bat
- To compile for windows under linux run build-mg-win32.sh
Building using CMake by Hand
- Open a terminal window and navigate to trunk (or the specified branch) and type the following:
mkdir build cd build cmake .. make
- If nothing goes wrong you will see glest.bin (and other binaries) in the same folder (mk/linux).
Notes: The follow are build types supported using cmake:
- Release
- Debug
- RelWithDebInfo
- MinSizeRel
To change the build type execute cmake (default is Release) using:
cmake -D CMAKE_BUILD_TYPE=<...>
e.g.
cmake -D CMAKE_BUILD_TYPE=Debug
Cross Compiling Windows binaries on Linux using MingW:
- Download and extract the MingW win32 dependency archive from Sourceforge and extract into the source folder.
- Install the MingW cross compiler for your distro. In Ubuntu run:
sudo apt-get install mingw32 mingw32-binutils mingw32-runtime
- Open a terminal and cd to the root folder of your Mega-Glest folder (usually trunk).
- Modify the script. You also need to change win32_deps/curl-7.20.1 to win32_deps/curl-7.21.3
- Run the script:
./build-mg-win.sh
- If all goes well you should see the Windows .exe binaries produced in the data/glest_game folder.
Test binaries
To test running the game, run the binary in mk/linux like this:
./glest.bin
These are some commandline options:
./glest.bin --help ./glest.bin --version ./glest.bin --opengl-info