MG/Snapshots

From MegaGlest
Revision as of 14:50, 20 September 2013 by 87.149.71.125 (talk) (initial revision)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

For those who are interested in helping and/or exploring the latest features in MegaGlest, we offer continuous integration builds (every time code is commited to the subversion repository on sourceforge a build is automatically started within 30 minutes).

Beware that these builds are experimental and will not work with released versions (they may seem to work but it will make the game fail later). Only use them for testing, and only with others who use the same build.

Linux builds (32 bit & 64 bit)

Windows builds

Data package for both.

OS X users are out of luck, because the company they keep giving their money to makes it difficult to develop software for their platform. We will try to continue to provide stable releases. Donating towards hardware and software licenses helps, too.


Generic instructions

  • To make use of the snapshots, download both the universal data package and the binary package which will work with your computer.
  • Now create a new directory such as "megaglest-svn" and change into it.
  • Then extract (unpack, decompress) both archives there, starting with the data package.
  • Finally, run the binary from there, ideally from a terminal / command prompt window so you will know what is going on (and possibly wrong).

Windows instructions

Please download the latest (check modification times) archives from snapshots.megaglest.org/windows and snapshots.megaglest.org/data/

Altogether you will download two files, one from each directory, one ending in .tar.xz and one ending in .7z (you will not be able to see these file extensions after downloading but they show up on the website). Note that the second file is somewhat large (roughly 260 MB). If - and only if - you already have an earlier copy of this file which is exactly the same file size (in bytes - right-click on the file in Explorer and see properties for the size in bytes, then compare it to that on the server) then you do not need to download it again. If in doubt, you better download a fresh copy.

Both archives were created on a Windows system not used for anything other than building these files. This system is also not directly accessible from the Internet. So these archives should be clean, but you are always welcome to AV test them (and the .exe and .dll files they contain) to verify this on your own.

To extract these files, you also need 7-Zip, WinRAR (or some other file archiving utility which can handle all of the TAR, XZ, 7Z formats).

First unpack megaglest-binary-win32-i386-*.7z to a new directory. Then unpack megaglest-standalone-data-*.tar.xz into this new directory, too. You end up with a directory containing megaglest.exe and a data/ subdirectory. You will probably need to unpack the second file (the large "standalone-data" one) twice: the first time you unpack it you get another archive file, the second time you unpack it you get the data folder.

Then start Explorer and browse to this new directory you created. Then, in Explorer, shift-right-click on the new directory and select Start command prompt here (this will not work on Windows XP but on any newer Windows version). You should then get a new window with a black background and a text input, a so-called command prompt (also referred to as command line, DOS box or terminal). In there, type megaglest.exe (without quotes) and press enter, this should start the game. If the game does not start, double-check the directory layout described above.

Problems? In case of any problems, please copy and paste the output you get when running  megaglest.exe to paste.megaglest.org (or a similar 'pastebin' service of your choice) and take a screenshot and post it to imgur.com (or a similar image file hosting service), then pass the web addresses of where those files are to us. Please also show us a screenshot (or output of the dir command if you know how this works) showing the new directory you created and unpacked the files to.