MG/Unit Particle XML
<?xml version="1.0" standalone="yes"?> <unit-particle-system> <texture value="true" path="images/particle.bmp" luminance="true"/> <mode value="normal"/> <!-- currently supported is normal and black. --> <!-- its the way the particle colors are calculated by the renderer --> <primitive value="quad"/> <offset x="0" y="-0.4" z="0.0"/> <direction x="0" y="1" z="0"/> <color red="1.0" green="0.0" blue="0.0" alpha="0.8" /> <color-no-energy red="1.0" green="1.0" blue="0.3" alpha="0.6" /> <radius value="0.7" /> <size value="0.6" /> <size-no-energy value="0.3" /> <speed value="3.0" /> <gravity value="0"/> <emission-rate value="10" /> <energy-max value="30" /> <energy-var value="0" /> <fixed value="false" /> <relative value="true" /> <teamcolorNoEnergy value="false" /> <teamcolorEnergy value="false" /> <!--trajectory type="spiral"> <speed value="14.0"/> <scale value="1"/> <frequency value="0.5"/> </trajectory--> </unit-particle-system>