MG/Unit Particle XML

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Revision as of 16:22, 3 September 2010 by Titus (talk)
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<?xml version="1.0" standalone="yes"?>
<unit-particle-system>
    	<texture value="true" path="images/particle.bmp" luminance="true"/>
	<mode value="normal"/>                                              <!-- currently supported is normal and black. -->
                                                                            <!-- its the way the particle colors are calculated by the renderer -->
	<primitive value="quad"/>
	<offset x="0" y="-0.4" z="0.0"/>
	<direction x="0" y="1" z="0"/>
	<color red="1.0" green="0.0" blue="0.0" alpha="0.8" />
	<color-no-energy red="1.0" green="1.0" blue="0.3" alpha="0.6" />
    	<radius value="0.7" />
    	<size value="0.6" />
    	<size-no-energy value="0.3" />
    	<speed value="3.0" />
	<gravity value="0"/>
    	<emission-rate value="10" />
    	<energy-max value="30" />
    	<energy-var value="0" />
    	<fixed value="false" />
    	<relative value="true" />
    	<teamcolorNoEnergy value="false" />
    	<teamcolorEnergy value="false" />

	<!--trajectory type="spiral">
		<speed value="14.0"/>
		<scale value="1"/>
		<frequency value="0.5"/>
	</trajectory-->
</unit-particle-system>