<?xml version="1.0" standalone="yes"?>
<unit-particle-system>
<texture value="true" path="images/particle.bmp" luminance="true"/>
<mode value="normal"/> <!-- currently supported is normal and black. -->
<!-- its the way the particle colors are calculated by the renderer -->
<primitive value="quad"/>
<offset x="0" y="-0.4" z="0.0"/>
<direction x="0" y="1" z="0"/>
<color red="1.0" green="0.0" blue="0.0" alpha="0.8" />
<color-no-energy red="1.0" green="1.0" blue="0.3" alpha="0.6" />
<radius value="0.7" />
<size value="0.6" />
<size-no-energy value="0.3" />
<speed value="3.0" />
<gravity value="0"/>
<emission-rate value="10" />
<energy-max value="30" />
<energy-var value="0" />
<fixed value="false" />
<relative value="true" />
<teamcolorNoEnergy value="false" />
<teamcolorEnergy value="false" />
<!--trajectory type="spiral">
<speed value="14.0"/>
<scale value="1"/>
<frequency value="0.5"/>
</trajectory-->
</unit-particle-system>