Magic

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Magic
Another Magic Battle.jpg
Techtree

Magitech

Creator

The Glest Team

Version

3.2.2

Download link

Download

File size

~50MB (bundled with Glest)

Archive format

Installer, raw data files


Magic is a faction made by the Glest Team. It is one of the factions in Magitech, the offical Glest techtree. Developed early on, it has been generally used as the standard for quality among glest mods, and it features a large number of units rotating around a magical and darker theme. Well balanced against tech, it is more for advanced players, since it gets better units primarily through summoning and morphing units. It also has some more vulnerable units that must be well protected, but will pay off in raw power.

History

Magic was one of the first factions ever created, created parallel to tech for the default Magitech tech tree. It has been bundled with every glest version since, and when modding became possible in Glest, it became a standard template for learning to make a mod. Created by the Glest Team, it features high quality, well made models, textures, animations, and sounds, and is generally regarded as the standard unit of quality for rating Glest mods. The faction is no longer under developement, as that was stopped with the final release of Glest with version 3.2.2. However, some individual mods are based upon expanding Magic, including the Four Path Magitech.

Magic techtree map
The archmage, a vulnerable, but powerful unit.

Units in Magic

Magitech has a wide variety of units, each with their own strengths and weaknesses.

  • Archmage
  • Archmage Tower
  • Battlemage
  • Behemoth
  • Daemon
  • Dragon
  • Drake Rider
  • Energy Source
  • Ghost Armor
  • Golem
  • Initiate
  • Library
  • Mage Tower
  • Summoner
  • Summoner Guild
  • Tower of Souls
  • Wicker Behemoth

Strategies

Main article: Strategies/Magic

Daemon Rushing

Magic's daemon's and battlemages are very easy and quick to create, and require no buildings, allowing you to produce them quickly and attack your foe before they can get enough units to overwhelm you. Your units will need to take care of the foe's military first, while staying out of range of their defense tower to cripple them. You may wish to camp outside of their range and focus on their workers too, as that will eventually deplete all the foe's resources.

Dragon Power

The dragon is a fearsome foe, and used correctly, it boasts overwhelming strength in numbers. When using dragons, first sweep through the area with fast units such as the Drake Rider, destroying anti-air units like the air ballista. When you finally attack your foe, focus on ranged units such as the archer first, as they are able to attack the dragons. Once all ranged units are gone, the melee units are helpless against the dragons, allowing you to pick them off one by one.

Image Gallery

Trivia

  • Magic was one of the two factions first created, along with tech, both belonging to the original magitech techtree.
  • The behemoth's large size is its disadvantage since it makes reaching the foe difficult, and they are easiest to take out if you make them waste their time trying to get around melee units while you spam it with splash attacks.
  • Because of the archmage's splash attack, it deals more damage than normal on large units such as buildings, which is presumably unintended.
  • Magic is for more advanced users, while tech is for newer players.
  • There has been controversy in the past about the balance of magic and tech, but the Glest Team has placed hours of working ensuring they are balanced. The main problem is that magic needs more experience to use correctly and the CPU is not as skilled with magic.
  • Magic is largely believed to be the 'eviler' side, since symbols generally associated with evil (such as skulls) often appear on its units and some units are based upon evil creatures, such as the daemon (an alternative spelling of Demon).