Difference between revisions of "MegaGlest"
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− | '''M'''ega '''G'''lest (MG) is a fork/modification of the | + | [[File:Megaglest_logo.png|thumb|MegaGlest]] |
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+ | '''[[File:MegaGlest_Icon.png]]M'''ega '''G'''lest ('''MG''') is a fork/modification of the '''R'''eal '''T'''ime '''S'''trategy ('''RTS''') game [http://glest.org/en/index.php '''Glest''']. | ||
The primary goal for MG was to rework the network capabilities of the original Glest engine to offer a richer Network play experience. | The primary goal for MG was to rework the network capabilities of the original Glest engine to offer a richer Network play experience. | ||
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== Features == | == Features == | ||
− | * | + | *Up to 8 players for network or single player games. |
− | * | + | *4 new factions to pick from (more can be downloaded [see MG Mod's below]) |
− | * | + | *New AI player difficulty levels (easy, normal, ultra, mega) |
− | * | + | *Cross platform network play (Linux vs Windows works fine) |
*Many new maps | *Many new maps | ||
− | * | + | *Minimal Master-Server to display hosted Internet games |
− | * | + | *Custom loading screens per faction |
− | * | + | *Multi-Player over LAN or Internet |
− | * | + | *Per Unit Particles. |
*Network game lobby chat mode (press enter to toggle on/off) | *Network game lobby chat mode (press enter to toggle on/off) | ||
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+ | *Support for multiple hosted servers through configurable TCP port #'s | ||
*Queued commands (hold CTRL key while queuing multiple commands) | *Queued commands (hold CTRL key while queuing multiple commands) | ||
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*Supported on most Linux distributions (32 and 64 bit) via universal full installer or data and binary packages. | *Supported on most Linux distributions (32 and 64 bit) via universal full installer or data and binary packages. | ||
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*Enhanced LUA commands and scripting support | *Enhanced LUA commands and scripting support | ||
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+ | *Command line options (type --help to see current options) | ||
*Additional Support for JPG, PNG and BMP textures for models | *Additional Support for JPG, PNG and BMP textures for models | ||
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*Full support for mod's via the mydata folder | *Full support for mod's via the mydata folder | ||
− | + | *Only loads the factions selected in game settings. | |
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=Source Code / Compiling= | =Source Code / Compiling= | ||
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*[[MG/SVN Structure|SVN Structure]] | *[[MG/SVN Structure|SVN Structure]] | ||
− | *[[MG/Linux Compiling|Linux | + | *[[MG/Linux Compiling|Linux Compiling]] |
*[[MG/Windows Compiling|Windows Compiling]] | *[[MG/Windows Compiling|Windows Compiling]] | ||
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*[[MG/Misc Scripts|Misc Scripts]] | *[[MG/Misc Scripts|Misc Scripts]] | ||
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+ | =Documentation= | ||
+ | *[[MegaGlest/PortForwarding|How to host MegaGlest games on the Internet (using port forwarding)]] | ||
+ | *[[MG/FAQ|MegaGlest FAQ]] | ||
+ | *[[MG/XML Definitions|Megaglest XML Definitions]] | ||
+ | *[[MG/Scripted Scenarios|Scripted Scenarios]] | ||
=Links= | =Links= | ||
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=MegaGlest-based mods= | =MegaGlest-based mods= | ||
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=Media Coverage= | =Media Coverage= | ||
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[http://games.slashdot.org/story/10/08/12/0520229/FOSS-RTS-Game-emGlestem-Gets-Revival-mdash-Enter-emMega-Glestem?from=rss Slashdot] | [http://games.slashdot.org/story/10/08/12/0520229/FOSS-RTS-Game-emGlestem-Gets-Revival-mdash-Enter-emMega-Glestem?from=rss Slashdot] | ||
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Revision as of 07:10, 14 September 2010
Mega Glest (MG) is a fork/modification of the Real Time Strategy (RTS) game Glest.
The primary goal for MG was to rework the network capabilities of the original Glest engine to offer a richer Network play experience.
MG may be downloaded from here.
History
Megaglest started in January 2010 as a vision from a longtime community member: Titus Tscharntke (Titi) [here].
Joining Titus in the capacity of a project developer was Mark Vejvoda (SoftCoder) [here]. Together (with frequent help
from numerous members of the community (such as, Ultifd, Tomreyn, Silnarm, Eliminator, etc) this project has seen
tremendous success and offers a fun platform for playing and learning.
Features
- Up to 8 players for network or single player games.
- 4 new factions to pick from (more can be downloaded [see MG Mod's below])
- New AI player difficulty levels (easy, normal, ultra, mega)
- Cross platform network play (Linux vs Windows works fine)
- Many new maps
- Minimal Master-Server to display hosted Internet games
- Custom loading screens per faction
- Multi-Player over LAN or Internet
- Per Unit Particles.
- Network game lobby chat mode (press enter to toggle on/off)
- Support for multiple hosted servers through configurable TCP port #'s
- Queued commands (hold CTRL key while queuing multiple commands)
- Supported on most Linux distributions (32 and 64 bit) via universal full installer or data and binary packages.
- Supported on Windows XP - Windows 7.
- Enhanced map editor (with tooltips)
- Enhanced G3D Model viewer (supports showing particles)
- Enhanced LUA commands and scripting support
- Command line options (type --help to see current options)
- Additional Support for JPG, PNG and BMP textures for models
- Full support for mod's via the mydata folder
- Only loads the factions selected in game settings.
Source Code / Compiling
For people who would like to work on the Megaglest we have worked hard to make things as easy for you as possible.
Below is a small list of facts to try to assist anyone who is interested in helping with development or just to learn for your own enjoyment:
Documentation
- How to host MegaGlest games on the Internet (using port forwarding)
- MegaGlest FAQ
- Megaglest XML Definitions
- Scripted Scenarios
Links
- Mega Glest web forums (hosted on main Glest site)
- subversion repository
- feature requests
- Sourceforge hosting