Difference between revisions of "MegaGlest"

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(added 'Documentation' section, moved existing port forwarding instructions to separate page)
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'''M'''ega '''G'''lest (MG) is a fork/modification of the Real Time Strategy (RTS) game [http://glest.org/en/index.php '''Glest'''].
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[[File:Megaglest_logo.png|thumb|MegaGlest]]
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'''[[File:MegaGlest_Icon.png]]M'''ega '''G'''lest ('''MG''') is a fork/modification of the '''R'''eal '''T'''ime '''S'''trategy ('''RTS''') game [http://glest.org/en/index.php '''Glest'''].
  
 
The primary goal for MG was to rework the network capabilities of the original Glest engine to offer a richer Network play experience.
 
The primary goal for MG was to rework the network capabilities of the original Glest engine to offer a richer Network play experience.
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== Features ==
 
== Features ==
  
*Only loads the factions selected in game settings.
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*Up to 8 players for network or single player games.
  
*Multi-Player over LAN or Internet
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*4 new factions to pick from (more can be downloaded [see MG Mod's below])
  
*Up to 8 players for network or single player games.
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*New AI player difficulty levels (easy, normal, ultra, mega)
  
*4 new factions to pick from (more can be downloaded [see MG Mod's below])
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*Cross platform network play (Linux vs Windows works fine)
  
 
*Many new maps
 
*Many new maps
  
*New AI player difficulty levels (easy, normal, ultra, mega)
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*Minimal Master-Server to display hosted Internet games
  
*Minimal Master-Server to display hosted Internet games
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*Custom loading screens per faction
  
*Cross platform network play (Linux vs Windows works fine)
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*Multi-Player over LAN or Internet
  
*Support for multiple hosted servers through configurable TCP port #'s
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*Per Unit Particles.
  
 
*Network game lobby chat mode (press enter to toggle on/off)
 
*Network game lobby chat mode (press enter to toggle on/off)
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*Support for multiple hosted servers through configurable TCP port #'s
  
 
*Queued commands (hold CTRL key while queuing multiple commands)
 
*Queued commands (hold CTRL key while queuing multiple commands)
 
*Per Unit Particles.
 
 
*Command line options (type --help to see current options)
 
  
 
*Supported on most Linux distributions (32 and 64 bit) via universal full installer or data and binary packages.
 
*Supported on most Linux distributions (32 and 64 bit) via universal full installer or data and binary packages.
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*Enhanced LUA commands and scripting support
 
*Enhanced LUA commands and scripting support
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*Command line options (type --help to see current options)
  
 
*Additional Support for JPG, PNG and BMP textures for models
 
*Additional Support for JPG, PNG and BMP textures for models
 
*Custom loading screens per faction
 
  
 
*Full support for mod's via the mydata folder
 
*Full support for mod's via the mydata folder
  
= XMLs =
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*Only loads the factions selected in game settings.
 
 
[[MG_XML_Definitions| Megaglest XML Definitions]]
 
 
 
= Scripted Scenarios =
 
 
 
[[MG/Scripted Scenarios| Scripted Scenarios]]
 
  
 
=Source Code / Compiling=
 
=Source Code / Compiling=
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*[[MG/SVN Structure|SVN Structure]]
 
*[[MG/SVN Structure|SVN Structure]]
  
*[[MG/Linux Compiling|Linux-Compiling]]
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*[[MG/Linux Compiling|Linux Compiling]]
  
 
*[[MG/Windows Compiling|Windows Compiling]]
 
*[[MG/Windows Compiling|Windows Compiling]]
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*[[MG/Misc Scripts|Misc Scripts]]
 
*[[MG/Misc Scripts|Misc Scripts]]
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=Documentation=
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*[[MegaGlest/PortForwarding|How to host MegaGlest games on the Internet (using port forwarding)]]
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*[[MG/FAQ|MegaGlest FAQ]]
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*[[MG/XML Definitions|Megaglest XML Definitions]]
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*[[MG/Scripted Scenarios|Scripted Scenarios]]
  
 
=Links=
 
=Links=
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=MegaGlest-based mods=
 
=MegaGlest-based mods=
 
[http://glest.org/glest_board/index.php?topic=4511.msg28173#msg28173 Vbros mods]
 
 
[http://glest.org/glest_board/index.php?topic=5615.msg53408#msg53408 Main faction download center]
 
 
[http://glest.110mb.com/mdc/ Mod download center]
 
 
=Documentation=
 
*[[MegaGlest/PortForwarding|How to host MegaGlest games on the Internet (using port forwarding)
 
]]
 
  
 
=Media Coverage=
 
=Media Coverage=
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[http://games.slashdot.org/story/10/08/12/0520229/FOSS-RTS-Game-emGlestem-Gets-Revival-mdash-Enter-emMega-Glestem?from=rss Slashdot]
 
[http://games.slashdot.org/story/10/08/12/0520229/FOSS-RTS-Game-emGlestem-Gets-Revival-mdash-Enter-emMega-Glestem?from=rss Slashdot]
[[Category:Make your System ready for Onlinegame]]
 

Revision as of 07:10, 14 September 2010

MegaGlest

MegaGlest Icon.pngMega Glest (MG) is a fork/modification of the Real Time Strategy (RTS) game Glest.

The primary goal for MG was to rework the network capabilities of the original Glest engine to offer a richer Network play experience.

MG may be downloaded from here.

History

Megaglest started in January 2010 as a vision from a longtime community member: Titus Tscharntke (Titi) [here].

Joining Titus in the capacity of a project developer was Mark Vejvoda (SoftCoder) [here]. Together (with frequent help

from numerous members of the community (such as, Ultifd, Tomreyn, Silnarm, Eliminator, etc) this project has seen

tremendous success and offers a fun platform for playing and learning.

Features

  • Up to 8 players for network or single player games.
  • 4 new factions to pick from (more can be downloaded [see MG Mod's below])
  • New AI player difficulty levels (easy, normal, ultra, mega)
  • Cross platform network play (Linux vs Windows works fine)
  • Many new maps
  • Minimal Master-Server to display hosted Internet games
  • Custom loading screens per faction
  • Multi-Player over LAN or Internet
  • Per Unit Particles.
  • Network game lobby chat mode (press enter to toggle on/off)
  • Support for multiple hosted servers through configurable TCP port #'s
  • Queued commands (hold CTRL key while queuing multiple commands)
  • Supported on most Linux distributions (32 and 64 bit) via universal full installer or data and binary packages.
  • Supported on Windows XP - Windows 7.
  • Enhanced map editor (with tooltips)
  • Enhanced G3D Model viewer (supports showing particles)
  • Enhanced LUA commands and scripting support
  • Command line options (type --help to see current options)
  • Additional Support for JPG, PNG and BMP textures for models
  • Full support for mod's via the mydata folder
  • Only loads the factions selected in game settings.

Source Code / Compiling

For people who would like to work on the Megaglest we have worked hard to make things as easy for you as possible.

Below is a small list of facts to try to assist anyone who is interested in helping with development or just to learn for your own enjoyment:

Documentation

Links

MegaGlest-based mods

Media Coverage

Free Gamer

Penguspy

Slashdot