Difference between revisions of "MegaGlest"
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=History= | =History= | ||
− | Megaglest started in January 2010 as a vision from a longtime community member: ''' | + | Megaglest started in January 2010 as a vision from a longtime community member: '''[[http://www.titusgames.de/ Titus Tscharntke]]''' (Titi). |
− | Joining Titus in the capacity of a project developer was ''' | + | Joining Titus in the capacity of a project developer was '''[[http://www.soft-haus.com/blog Mark Vejvoda]]''' (SoftCoder). |
− | from numerous members of the community (such as, Ultifd, Tomreyn, Silnarm, Eliminator, etc) this project has seen | + | Together (with frequent help from numerous members of the community (such as, Ultifd, Tomreyn, Silnarm, Eliminator, etc) this project has seen tremendous success and offers a fun platform for playing and learning. |
− | |||
− | tremendous success and offers a fun platform for playing and learning. | ||
== Features == | == Features == | ||
*Up to 8 players for network or single player games. | *Up to 8 players for network or single player games. | ||
− | |||
*4 new factions to pick from (more can be downloaded [see MG Mod's below]) | *4 new factions to pick from (more can be downloaded [see MG Mod's below]) | ||
− | |||
*New AI player difficulty levels (easy, normal, ultra, mega) | *New AI player difficulty levels (easy, normal, ultra, mega) | ||
− | |||
*Cross platform network play (Linux vs Windows works fine) | *Cross platform network play (Linux vs Windows works fine) | ||
− | |||
*Many new maps | *Many new maps | ||
− | |||
*Minimal Master-Server to display hosted Internet games | *Minimal Master-Server to display hosted Internet games | ||
− | |||
*Custom loading screens per faction | *Custom loading screens per faction | ||
− | |||
*Multi-Player over LAN or Internet | *Multi-Player over LAN or Internet | ||
− | |||
*Per Unit Particles. | *Per Unit Particles. | ||
− | |||
*Network game lobby chat mode (press enter to toggle on/off) | *Network game lobby chat mode (press enter to toggle on/off) | ||
− | |||
*Support for multiple hosted servers through configurable TCP port #'s | *Support for multiple hosted servers through configurable TCP port #'s | ||
− | |||
*Queued commands (hold CTRL key while queuing multiple commands) | *Queued commands (hold CTRL key while queuing multiple commands) | ||
− | |||
*Supported on most Linux distributions (32 and 64 bit) via universal full installer or data and binary packages. | *Supported on most Linux distributions (32 and 64 bit) via universal full installer or data and binary packages. | ||
− | |||
*Supported on Windows XP - Windows 7. | *Supported on Windows XP - Windows 7. | ||
− | |||
*Enhanced map editor (with tooltips) | *Enhanced map editor (with tooltips) | ||
− | |||
*Enhanced G3D Model viewer (supports showing particles) | *Enhanced G3D Model viewer (supports showing particles) | ||
− | |||
*Enhanced LUA commands and scripting support | *Enhanced LUA commands and scripting support | ||
− | |||
*Command line options (type --help to see current options) | *Command line options (type --help to see current options) | ||
− | |||
*Additional Support for JPG, PNG and BMP textures for models | *Additional Support for JPG, PNG and BMP textures for models | ||
− | |||
*Full support for mod's via the mydata folder | *Full support for mod's via the mydata folder | ||
− | |||
*Only loads the factions selected in game settings. | *Only loads the factions selected in game settings. | ||
Revision as of 17:35, 2 October 2010
Mega Glest (MG) is a fork/modification of the Real Time Strategy (RTS) game Glest.
The primary goal for MG was to rework the network capabilities of the original Glest engine to offer a richer Network play experience.
MG may be downloaded from here.
History
Megaglest started in January 2010 as a vision from a longtime community member: [Titus Tscharntke] (Titi).
Joining Titus in the capacity of a project developer was [Mark Vejvoda] (SoftCoder).
Together (with frequent help from numerous members of the community (such as, Ultifd, Tomreyn, Silnarm, Eliminator, etc) this project has seen tremendous success and offers a fun platform for playing and learning.
Features
- Up to 8 players for network or single player games.
- 4 new factions to pick from (more can be downloaded [see MG Mod's below])
- New AI player difficulty levels (easy, normal, ultra, mega)
- Cross platform network play (Linux vs Windows works fine)
- Many new maps
- Minimal Master-Server to display hosted Internet games
- Custom loading screens per faction
- Multi-Player over LAN or Internet
- Per Unit Particles.
- Network game lobby chat mode (press enter to toggle on/off)
- Support for multiple hosted servers through configurable TCP port #'s
- Queued commands (hold CTRL key while queuing multiple commands)
- Supported on most Linux distributions (32 and 64 bit) via universal full installer or data and binary packages.
- Supported on Windows XP - Windows 7.
- Enhanced map editor (with tooltips)
- Enhanced G3D Model viewer (supports showing particles)
- Enhanced LUA commands and scripting support
- Command line options (type --help to see current options)
- Additional Support for JPG, PNG and BMP textures for models
- Full support for mod's via the mydata folder
- Only loads the factions selected in game settings.
Source Code / Compiling
For people who would like to work on the Megaglest we have worked hard to make things as easy for you as possible.
Below is a small list of facts to try to assist anyone who is interested in helping with development or just to learn for your own enjoyment:
Documentation
Links
- Mega Glest web forums (hosted on main Glest site)
- subversion repository
- feature requests
- Sourceforge hosting