Difference between revisions of "MegaGlest"

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(remove port forwarding doc reference, now included in FAQ)
 
(fixed offsite references to titis + softcoders websites)
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=History=
 
=History=
  
Megaglest started in January 2010 as a vision from a longtime community member: '''Titus Tscharntke''' (Titi) [[http://www.titusgames.de/ here]].
+
Megaglest started in January 2010 as a vision from a longtime community member: '''[[http://www.titusgames.de/ Titus Tscharntke]]''' (Titi).
  
Joining Titus in the capacity of a project developer was '''Mark Vejvoda ''' (SoftCoder) [[http://www.soft-haus.com/blog here]]. Together (with frequent help
+
Joining Titus in the capacity of a project developer was '''[[http://www.soft-haus.com/blog Mark Vejvoda]]''' (SoftCoder).  
  
from numerous members of the community (such as, Ultifd, Tomreyn, Silnarm, Eliminator, etc) this project has seen
+
Together (with frequent help from numerous members of the community (such as, Ultifd, Tomreyn, Silnarm, Eliminator, etc) this project has seen tremendous success and offers a fun platform for playing and learning.
 
 
tremendous success and offers a fun platform for playing and learning.
 
  
 
== Features ==
 
== Features ==
  
 
*Up to 8 players for network or single player games.
 
*Up to 8 players for network or single player games.
 
 
*4 new factions to pick from (more can be downloaded [see MG Mod's below])
 
*4 new factions to pick from (more can be downloaded [see MG Mod's below])
 
 
*New AI player difficulty levels (easy, normal, ultra, mega)
 
*New AI player difficulty levels (easy, normal, ultra, mega)
 
 
*Cross platform network play (Linux vs Windows works fine)
 
*Cross platform network play (Linux vs Windows works fine)
 
 
*Many new maps
 
*Many new maps
 
 
*Minimal Master-Server to display hosted Internet games
 
*Minimal Master-Server to display hosted Internet games
 
 
*Custom loading screens per faction
 
*Custom loading screens per faction
 
 
*Multi-Player over LAN or Internet
 
*Multi-Player over LAN or Internet
 
 
*Per Unit Particles.
 
*Per Unit Particles.
 
 
*Network game lobby chat mode (press enter to toggle on/off)
 
*Network game lobby chat mode (press enter to toggle on/off)
 
 
*Support for multiple hosted servers through configurable TCP port #'s
 
*Support for multiple hosted servers through configurable TCP port #'s
 
 
*Queued commands (hold CTRL key while queuing multiple commands)
 
*Queued commands (hold CTRL key while queuing multiple commands)
 
 
*Supported on most Linux distributions (32 and 64 bit) via universal full installer or data and binary packages.
 
*Supported on most Linux distributions (32 and 64 bit) via universal full installer or data and binary packages.
 
 
*Supported on Windows XP - Windows 7.
 
*Supported on Windows XP - Windows 7.
 
 
*Enhanced map editor (with tooltips)
 
*Enhanced map editor (with tooltips)
 
 
*Enhanced G3D Model viewer (supports showing particles)
 
*Enhanced G3D Model viewer (supports showing particles)
 
 
*Enhanced LUA commands and scripting support
 
*Enhanced LUA commands and scripting support
 
 
*Command line options (type --help to see current options)
 
*Command line options (type --help to see current options)
 
 
*Additional Support for JPG, PNG and BMP textures for models
 
*Additional Support for JPG, PNG and BMP textures for models
 
 
*Full support for mod's via the mydata folder
 
*Full support for mod's via the mydata folder
 
 
*Only loads the factions selected in game settings.
 
*Only loads the factions selected in game settings.
  

Revision as of 17:35, 2 October 2010

MegaGlest

MegaGlest Icon.pngMega Glest (MG) is a fork/modification of the Real Time Strategy (RTS) game Glest.

The primary goal for MG was to rework the network capabilities of the original Glest engine to offer a richer Network play experience.

MG may be downloaded from here.

History

Megaglest started in January 2010 as a vision from a longtime community member: [Titus Tscharntke] (Titi).

Joining Titus in the capacity of a project developer was [Mark Vejvoda] (SoftCoder).

Together (with frequent help from numerous members of the community (such as, Ultifd, Tomreyn, Silnarm, Eliminator, etc) this project has seen tremendous success and offers a fun platform for playing and learning.

Features

  • Up to 8 players for network or single player games.
  • 4 new factions to pick from (more can be downloaded [see MG Mod's below])
  • New AI player difficulty levels (easy, normal, ultra, mega)
  • Cross platform network play (Linux vs Windows works fine)
  • Many new maps
  • Minimal Master-Server to display hosted Internet games
  • Custom loading screens per faction
  • Multi-Player over LAN or Internet
  • Per Unit Particles.
  • Network game lobby chat mode (press enter to toggle on/off)
  • Support for multiple hosted servers through configurable TCP port #'s
  • Queued commands (hold CTRL key while queuing multiple commands)
  • Supported on most Linux distributions (32 and 64 bit) via universal full installer or data and binary packages.
  • Supported on Windows XP - Windows 7.
  • Enhanced map editor (with tooltips)
  • Enhanced G3D Model viewer (supports showing particles)
  • Enhanced LUA commands and scripting support
  • Command line options (type --help to see current options)
  • Additional Support for JPG, PNG and BMP textures for models
  • Full support for mod's via the mydata folder
  • Only loads the factions selected in game settings.

Source Code / Compiling

For people who would like to work on the Megaglest we have worked hard to make things as easy for you as possible.

Below is a small list of facts to try to assist anyone who is interested in helping with development or just to learn for your own enjoyment:

Documentation

Links

MegaGlest-based mods

Media Coverage

Free Gamer

Penguspy

Slashdot