Difference between revisions of "MegaGlest"

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* [[MG/Misc Scripts|Misc Scripts]]
 
* [[MG/Misc Scripts|Misc Scripts]]
 
==Links==
 
==Links==
* [http://glest.org/glest_board/?board=20.0 Mega Glest] web forums (hosted on main Glest site)
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* [http://glest.org/glest_board/?board=20.0 MegaGlest] web forums (hosted on main Glest site)
 
* [http://megaglest.svn.sourceforge.net/viewvc/megaglest/ subversion repository]
 
* [http://megaglest.svn.sourceforge.net/viewvc/megaglest/ subversion repository]
 
* [https://sourceforge.net/tracker/?group_id=300350&atid=1266779 feature requests]
 
* [https://sourceforge.net/tracker/?group_id=300350&atid=1266779 feature requests]
 
* [http://megaglest.sourceforge.net/ Sourceforge hosting]
 
* [http://megaglest.sourceforge.net/ Sourceforge hosting]
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==MegaGlest-based mods==
 
==MegaGlest-based mods==
 
==Media Coverage==
 
==Media Coverage==

Revision as of 17:47, 2 October 2010

MegaGlest

MegaGlest Icon.pngMegaGlest (MG) is a fork/modification of the Real Time Strategy (RTS) game Glest.

The primary goal for MegaGlest was to rework the network capabilities of the original Glest engine to offer a richer Network play experience, however, many additional features have been added (and previously existing features improved) since.

MegaGlest may be downloaded from sourceforge.net.

History

MegaGlest started in January 2010 as a vision from a longtime community member: Titus Tscharntke (Titi).

Joining Titus in the capacity of a project developer was Mark Vejvoda (SoftCoder).

Together (with frequent help from numerous members of the community (such as, Ultifd, Tomreyn, Silnarm, Eliminator, etc) this project has seen tremendous success and offers a fun platform for playing and learning.

Features

  • Up to 8 players for network or single player games.
  • 4 new factions to pick from (more can be downloaded)
  • New AI player difficulty levels (easy, normal, ultra, mega)
  • Cross platform network play (Linux vs Windows works fine)
  • Many new maps
  • Minimal Master-Server to display hosted Internet games
  • Custom loading screens per faction
  • Multi-Player over LAN or Internet
  • Per Unit Particles.
  • Network game lobby chat mode (press enter to toggle on/off)
  • Support for multiple hosted servers through configurable TCP ports
  • Queued commands (hold CTRL key while queuing multiple commands)
  • Supported on most Linux distributions (32 and 64 bit) via universal full installer or data and binary packages.
  • Supported on Windows XP - Windows 7.
  • Enhanced map editor (with tooltips)
  • Enhanced G3D Model viewer (supports showing particles)
  • Enhanced LUA commands and scripting support
  • Command line options (type --help to see current options)
  • Additional Support for JPG, PNG and BMP textures for models
  • Full support for mod's via the mydata folder
  • Only loads the factions selected in game settings.

Documentation

Source Code / Compiling

For people who would like to work on the MegaGlest we have worked hard to make things as easy for you as possible.

Below is a small list of facts to try to assist anyone who is interested in helping with development or just to learn for your own enjoyment:

Links

MegaGlest-based mods

Media Coverage