Difference between revisions of "MegaGlest"

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* [[MG/FAQ|MegaGlest FAQ]]
 
* [[MG/FAQ|MegaGlest FAQ]]
 
* [[MG/Development|Development-Sourcecode-Compilation]]
 
* [[MG/Development|Development-Sourcecode-Compilation]]
* [[MG/Port_Forwarding|Port Forwarding]]
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* [[MG/Port_Forwarding|Port forwarding (to host multiplayer games)]]
 
* [[MG/XML Definitions|Megaglest XML Definitions]]
 
* [[MG/XML Definitions|Megaglest XML Definitions]]
 
* [[MG/Scripted Scenarios|Scripted Scenarios]]
 
* [[MG/Scripted Scenarios|Scripted Scenarios]]

Revision as of 01:22, 11 June 2011

Template:Infobox

MegaGlest Icon.png MegaGlest (MG) is a fork/modification of the Real Time Strategy (RTS) game Glest.

The primary goal for MegaGlest was to rework the network capabilities of the original Glest engine to offer a richer Network play experience, however, many additional features have been added (and previously existing features improved) since.

History

The MG install screen/wallpaper

MegaGlest started in January 2010 as a vision from a longtime community member: Titus Tscharntke (Titi). Joining Titus in the capacity of a project developer was Mark Vejvoda (SoftCoder).
Together (with frequent help from numerous members of the community (such as, Ultifd, Tomreyn, Silnarm, Eliminator, and many others) this project has seen tremendous success and offers a fun platform for playing and learning.

Information

Links

Media Coverage