Difference between revisions of "MegaGlest"

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|imagewidth = 250x250
 
|imagewidth = 250x250
 
|Row 1 title = Latest Version:
 
|Row 1 title = Latest Version:
|Row 1 info = [http://glest.org/glest_board/index.php?topic=7187.msg73587#msg73587 3.5.2] <small>(26 may 2011; {{How long ago|year=2011|month=5|day=26}} ago)</small>
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|Row 1 info = [http://glest.org/glest_board/index.php?topic=7810.0 3.6.0.3] <small>(25 Jan 2012; {{How long ago|year=2012|month=01|day=25}} ago)</small>
 
|Row 2 title = Homepage:  
 
|Row 2 title = Homepage:  
 
|Row 2 info = http://megaglest.org
 
|Row 2 info = http://megaglest.org
 
|Row 3 title = Downloads:
 
|Row 3 title = Downloads:
|Row 3 info = http://megaglest.org/downloads
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|Row 3 info = http://megaglest.org/downloads.html
 
}}
 
}}
 
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'''[[File:MegaGlest_Icon.png]] M'''ega'''G'''lest ('''MG''') is a fork/modification of the '''R'''eal '''T'''ime '''S'''trategy ('''RTS''') game '''[[Glest]]'''. The primary goal for MegaGlest was to rework the network capabilities of the original Glest engine to offer a richer Network play experience, however, many [[MG/Features|additional features]] have been added (and previously existing features improved) since.
'''[[File:MegaGlest_Icon.png]] M'''ega'''G'''lest ('''MG''') is a fork/modification of the '''R'''eal '''T'''ime '''S'''trategy ('''RTS''') game '''[[Glest]]'''.
 
 
 
The primary goal for MegaGlest was to rework the network capabilities of the original Glest engine to offer a richer Network play experience, however, many [[MG/Features|additional features]] have been added (and previously existing features improved) since.
 
  
 
==History==
 
==History==
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*[[MG/Port_Forwarding|Port forwarding (to host multi-player games)]]
 
*[[MG/Port_Forwarding|Port forwarding (to host multi-player games)]]
 
*[[MG/Dedicated_Server|Hosting a dedicated headless MegaGlest game server]]
 
*[[MG/Dedicated_Server|Hosting a dedicated headless MegaGlest game server]]
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===Modders===
 
===Modders===
 
*[[XMLs|XML definitions]]
 
*[[XMLs|XML definitions]]
 
*[[MG/Scripted Scenarios|Scripted scenarios and Lua]]
 
*[[MG/Scripted Scenarios|Scripted scenarios and Lua]]
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===Developers===
 
===Developers===
 
*[[MG/Development|Development, Source code, and Compilation]]
 
*[[MG/Development|Development, Source code, and Compilation]]
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* [http://games.slashdot.org/story/10/08/12/0520229/FOSS-RTS-Game-emGlestem-Gets-Revival-mdash-Enter-emMega-Glestem Slashdot]
 
* [http://games.slashdot.org/story/10/08/12/0520229/FOSS-RTS-Game-emGlestem-Gets-Revival-mdash-Enter-emMega-Glestem Slashdot]
 
* [http://www.gamer-site.de/megaglest/ Gamer-Site]
 
* [http://www.gamer-site.de/megaglest/ Gamer-Site]
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==Image gallery==
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<gallery captionalign="left">
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MegaPack2.jpeg|The Egyptians slowly die away in the night.
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MegaPack3.jpeg|Persian magicians bombard their enemy's base.
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MegaPack4.jpeg|Flying carpets send spells flying.
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MegaPack5.jpg|A Norsemen army assembles.
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MegaPack6.jpeg|Invading Indians destroy a base.
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MegaPack7.jpeg|The Romans faction.
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</gallery>
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[[Category:MG]]
 
[[Category:MG]]
 
[[Category:MG]]

Revision as of 03:25, 11 February 2012

Template:Infobox MegaGlest Icon.png MegaGlest (MG) is a fork/modification of the Real Time Strategy (RTS) game Glest. The primary goal for MegaGlest was to rework the network capabilities of the original Glest engine to offer a richer Network play experience, however, many additional features have been added (and previously existing features improved) since.

History

The MG install screen/wallpaper

MegaGlest started in January 2010 as a vision from a longtime community member: Titus Tscharntke (Titi). Joining Titus in the capacity of a project developer was Mark Vejvoda (SoftCoder).

Together (with frequent help from numerous members of the community such as, Ultifd, Tomreyn, Silnarm, Eliminator, and many others) this project has seen tremendous success and offers a fun platform for playing and learning.

Features

Information

Gamers

Modders

Developers

Links

Media Coverage

Image gallery