Difference between revisions of "MegaGlest"

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[[File:Megaglest_logo.png|thumb|MegaGlest]]
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{{Infobox
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|Box title = [http://megaglest.org MegaGlest]
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|image =File:Megaglest_logo.png|thumb|
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|imagewidth = 250x250
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|Row 1 title = Latest Version:
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|Row 1 info = [https://github.com/MegaGlest/megaglest-source/releases/tag/3.13.0 3.13.0] <small>(9 Mar 2017; {{How long ago|year=2017|month=3|day=9}} ago)</small>
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|Row 2 title = Homepage:
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|Row 2 info = http://megaglest.org
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|Row 3 title = Downloads:
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|Row 3 info = https://megaglest.org/download
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}}
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'''[[File:MegaGlest_Icon.png]] M'''ega'''G'''lest ('''MG''') is a fork/modification of the '''R'''eal '''T'''ime '''S'''trategy ('''RTS''') game '''[[Glest]]'''. The primary goal for MegaGlest was to rework the network capabilities of the original Glest engine to offer a richer Network play experience, however, many [[MG/Features|additional features]] have been added (and previously existing features improved) since.
  
'''[[File:MegaGlest_Icon.png]]M'''ega'''G'''lest ('''MG''') is a fork/modification of the '''R'''eal '''T'''ime '''S'''trategy ('''RTS''') game [http://glest.org/en/index.php '''Glest'''].
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==History==
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[[File:Megaglestinstallscreen.jpg|thumb|The MG install screen/wallpaper]]
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MegaGlest started in January 2010 as a vision from a longtime community member: [http://www.titusgames.de/ Titus Tscharntke] (Titi).
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Joining Titus in the capacity of a project developer was [http://www.soft-haus.com/blog Mark Vejvoda] (SoftCoder).
  
The primary goal for MG was to rework the network capabilities of the original Glest engine to offer a richer Network play experience.
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Together (with frequent help from numerous members of the community such as, Ultifd, Tomreyn, Eliminator, Silnarm, and many others) this project has seen tremendous success and offers a fun platform for playing and learning.
  
MegaGlest may be '''[https://sourceforge.net/projects/megaglest/files/current_release/ downloaded]''' from sourceforge.net.
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==Features==
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{{See|MG/Features}}
  
=History=
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==Information==
MegaGlest started in January 2010 as a vision from a longtime community member: '''[http://www.titusgames.de/ Titus Tscharntke]''' (Titi).
 
  
Joining Titus in the capacity of a project developer was '''[http://www.soft-haus.com/blog Mark Vejvoda]''' (SoftCoder).
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===Gamers===
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*[[MG/FAQ|MegaGlest FAQ]]
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*[[MG/Port_Forwarding|Port forwarding (to host multi-player games)]]
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*[[MG/Dedicated_Server|Hosting a dedicated headless MegaGlest game server]]
  
Together (with frequent help from numerous members of the community (such as, Ultifd, Tomreyn, Silnarm, Eliminator, etc) this project has seen tremendous success and offers a fun platform for playing and learning.
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===Modders===
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*[[Modifying_MegaGlest|Modifying_MegaGlest]]
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*[[XMLs|XML definitions]]
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*[[MG/Scripted Scenarios|Scripted scenarios and Lua]]
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*[[MG/INI|Ini-files and properties description]]
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*[[Maps/Editing| Map Editing]]
  
== Features ==
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===Game data managers===
* Up to 8 players for network or single player games.
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*[[MG/Processing_game_mods|Processing game mods]]
* 4 new factions to pick from (more can be downloaded)
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*[[MG/Translations/Processing_translations|Processing translations]]
* New AI player difficulty levels (easy, normal, ultra, mega)
 
* Cross platform network play (Linux vs Windows works fine)
 
* Many new maps
 
* Minimal Master-Server to display hosted Internet games
 
* Custom loading screens per faction
 
* Multi-Player over LAN or Internet
 
* Per Unit Particles.
 
* Network game lobby chat mode (press enter to toggle on/off)
 
* Support for multiple hosted servers through configurable TCP ports
 
* Queued commands (hold CTRL key while queuing multiple commands)
 
* Supported on most Linux distributions (32 and 64 bit) via universal full installer or data and binary packages.
 
* Supported on Windows XP - Windows 7.
 
* Enhanced map editor (with tooltips)
 
* Enhanced G3D Model viewer (supports showing particles)
 
* Enhanced LUA commands and scripting support
 
* Command line options (type --help to see current options)
 
* Additional Support for JPG, PNG and BMP textures for models
 
* Full support for mod's via the mydata folder
 
* Only loads the factions selected in game settings.
 
  
=Documentation=
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===Developers===
* [[MG/FAQ|MegaGlest FAQ]]
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*[[MG/Development|Development, Source code, and Compilation]]
* [[MG/XML Definitions|Megaglest XML Definitions]]
 
* [[MG/Scripted Scenarios|Scripted Scenarios]]
 
  
=Source Code / Compiling=
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===Promoters===
For people who would like to work on the MegaGlest we have worked hard to make things as easy for you as possible.
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*[[MG/Promotion|Making the game more known]]
  
Below is a small list of facts to try to assist anyone who is interested in helping with development or just to learn for your own enjoyment:
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===Anyone===
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*[[MG/Snapshots|Testing development builds (Snapshots)]]
  
* [[MG/Getting The Code|Getting The Code]]
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==Links==
* [[MG/SVN Structure|SVN Structure]]
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* [http://megaglest.org Official MegaGlest Website]
* [[MG/Linux Compiling|Linux Compiling]]
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* [http://forum.megaglest.org MegaGlest web forums]
* [[MG/Windows Compiling|Windows Compiling]]
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* [http://master.megaglest.org Game servers]
* [[MG/Mac Compiling|Mac Compiling]]
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* [https://github.com/MegaGlest MegaGlest project page] on GitHub
* [[MG/FreeBSD Compiling|FreeBSD Compiling]]
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* MegaGlest on [http://identi.ca/megaglest Identi.ca], [http://twitter.com/MegaGlest Twitter], [https://www.facebook.com/pages/MegaGlest/201365899904830 Facebook], [http://youtube.com/MegaGlest Youtube], [http://www.moddb.com/games/megaglest ModDB]
* [[MG/Installers|Installers]]
 
* [[MG/Misc Scripts|Misc Scripts]]
 
  
=Links=
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==Media Coverage==
* [http://glest.org/glest_board/?board=20.0 Mega Glest] web forums (hosted on main Glest site)
 
* [http://megaglest.svn.sourceforge.net/viewvc/megaglest/ subversion repository]
 
* [https://sourceforge.net/tracker/?group_id=300350&atid=1266779 feature requests]
 
* [http://megaglest.sourceforge.net/ Sourceforge hosting]
 
 
 
=MegaGlest-based mods=
 
 
 
=Media Coverage=
 
 
* [http://freegamer.blogspot.com/2010/06/megaglest-335-pre-release-special.html Free Gamer]
 
* [http://freegamer.blogspot.com/2010/06/megaglest-335-pre-release-special.html Free Gamer]
 
* [http://www.penguspy.com/megaglest/ Penguspy]
 
* [http://www.penguspy.com/megaglest/ Penguspy]
 
* [http://games.slashdot.org/story/10/08/12/0520229/FOSS-RTS-Game-emGlestem-Gets-Revival-mdash-Enter-emMega-Glestem Slashdot]
 
* [http://games.slashdot.org/story/10/08/12/0520229/FOSS-RTS-Game-emGlestem-Gets-Revival-mdash-Enter-emMega-Glestem Slashdot]
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* [http://www.gamer-site.de/megaglest/ Gamer-Site]
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==See also==
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*[[MG/INI|Ini-files and properties description]]
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*[[MegaPack]]
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==Image gallery==
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<gallery captionalign="left">
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MegaPack2.jpeg|The Egyptians slowly die away in the night.
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MegaPack3.jpeg|Persian magicians bombard their enemy's base.
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MegaPack4.jpeg|Flying carpets send spells flying.
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MegaPack5.jpg|A Norsemen army assembles.
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MegaPack6.jpeg|Invading Indians destroy a base.
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MegaPack7.jpeg|The Romans faction.
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</gallery>
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[[Category:MG]]

Latest revision as of 00:07, 7 January 2021

Template:Infobox MegaGlest Icon.png MegaGlest (MG) is a fork/modification of the Real Time Strategy (RTS) game Glest. The primary goal for MegaGlest was to rework the network capabilities of the original Glest engine to offer a richer Network play experience, however, many additional features have been added (and previously existing features improved) since.

History[edit]

The MG install screen/wallpaper

MegaGlest started in January 2010 as a vision from a longtime community member: Titus Tscharntke (Titi). Joining Titus in the capacity of a project developer was Mark Vejvoda (SoftCoder).

Together (with frequent help from numerous members of the community such as, Ultifd, Tomreyn, Eliminator, Silnarm, and many others) this project has seen tremendous success and offers a fun platform for playing and learning.

Features[edit]

Information[edit]

Gamers[edit]

Modders[edit]

Game data managers[edit]

Developers[edit]

Promoters[edit]

Anyone[edit]

Links[edit]

Media Coverage[edit]

See also[edit]

Image gallery[edit]