Difference between revisions of "MegaGlest"

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{{Infobox
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|Box title = [http://megaglest.org MegaGlest]
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|image =File:Megaglest_logo.png|thumb|
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|imagewidth = 250x250
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|Row 1 title = Latest Version:
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|Row 1 info = [https://github.com/MegaGlest/megaglest-source/releases/tag/3.13.0 3.13.0] <small>(9 Mar 2017; {{How long ago|year=2017|month=3|day=9}} ago)</small>
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|Row 2 title = Homepage:
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|Row 2 info = http://megaglest.org
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|Row 3 title = Downloads:
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|Row 3 info = https://megaglest.org/download
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}}
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'''[[File:MegaGlest_Icon.png]] M'''ega'''G'''lest ('''MG''') is a fork/modification of the '''R'''eal '''T'''ime '''S'''trategy ('''RTS''') game '''[[Glest]]'''. The primary goal for MegaGlest was to rework the network capabilities of the original Glest engine to offer a richer Network play experience, however, many [[MG/Features|additional features]] have been added (and previously existing features improved) since.
  
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==History==
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[[File:Megaglestinstallscreen.jpg|thumb|The MG install screen/wallpaper]]
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MegaGlest started in January 2010 as a vision from a longtime community member: [http://www.titusgames.de/ Titus Tscharntke] (Titi).
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Joining Titus in the capacity of a project developer was [http://www.soft-haus.com/blog Mark Vejvoda] (SoftCoder).
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Together (with frequent help from numerous members of the community such as, Ultifd, Tomreyn, Eliminator, Silnarm, and many others) this project has seen tremendous success and offers a fun platform for playing and learning.
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==Features==
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{{See|MG/Features}}
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==Information==
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===Gamers===
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*[[MG/FAQ|MegaGlest FAQ]]
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*[[MG/Port_Forwarding|Port forwarding (to host multi-player games)]]
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*[[MG/Dedicated_Server|Hosting a dedicated headless MegaGlest game server]]
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===Modders===
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*[[Modifying_MegaGlest|Modifying_MegaGlest]]
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*[[XMLs|XML definitions]]
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*[[MG/Scripted Scenarios|Scripted scenarios and Lua]]
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*[[MG/INI|Ini-files and properties description]]
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*[[Maps/Editing| Map Editing]]
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===Game data managers===
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*[[MG/Processing_game_mods|Processing game mods]]
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*[[MG/Translations/Processing_translations|Processing translations]]
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===Developers===
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*[[MG/Development|Development, Source code, and Compilation]]
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===Promoters===
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*[[MG/Promotion|Making the game more known]]
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===Anyone===
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*[[MG/Snapshots|Testing development builds (Snapshots)]]
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==Links==
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* [http://megaglest.org Official MegaGlest Website]
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* [http://forum.megaglest.org MegaGlest web forums]
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* [http://master.megaglest.org Game servers]
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* [https://github.com/MegaGlest MegaGlest project page] on GitHub
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* MegaGlest on [http://identi.ca/megaglest Identi.ca], [http://twitter.com/MegaGlest Twitter], [https://www.facebook.com/pages/MegaGlest/201365899904830 Facebook], [http://youtube.com/MegaGlest Youtube], [http://www.moddb.com/games/megaglest ModDB]
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==Media Coverage==
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* [http://freegamer.blogspot.com/2010/06/megaglest-335-pre-release-special.html Free Gamer]
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* [http://www.penguspy.com/megaglest/ Penguspy]
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* [http://games.slashdot.org/story/10/08/12/0520229/FOSS-RTS-Game-emGlestem-Gets-Revival-mdash-Enter-emMega-Glestem Slashdot]
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* [http://www.gamer-site.de/megaglest/ Gamer-Site]
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==See also==
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*[[MG/INI|Ini-files and properties description]]
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*[[MegaPack]]
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==Image gallery==
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<gallery captionalign="left">
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MegaPack2.jpeg|The Egyptians slowly die away in the night.
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MegaPack3.jpeg|Persian magicians bombard their enemy's base.
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MegaPack4.jpeg|Flying carpets send spells flying.
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MegaPack5.jpg|A Norsemen army assembles.
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MegaPack6.jpeg|Invading Indians destroy a base.
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MegaPack7.jpeg|The Romans faction.
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</gallery>
 
[[Category:MG]]
 
[[Category:MG]]

Latest revision as of 00:07, 7 January 2021

Template:Infobox MegaGlest Icon.png MegaGlest (MG) is a fork/modification of the Real Time Strategy (RTS) game Glest. The primary goal for MegaGlest was to rework the network capabilities of the original Glest engine to offer a richer Network play experience, however, many additional features have been added (and previously existing features improved) since.

History[edit]

The MG install screen/wallpaper

MegaGlest started in January 2010 as a vision from a longtime community member: Titus Tscharntke (Titi). Joining Titus in the capacity of a project developer was Mark Vejvoda (SoftCoder).

Together (with frequent help from numerous members of the community such as, Ultifd, Tomreyn, Eliminator, Silnarm, and many others) this project has seen tremendous success and offers a fun platform for playing and learning.

Features[edit]

Information[edit]

Gamers[edit]

Modders[edit]

Game data managers[edit]

Developers[edit]

Promoters[edit]

Anyone[edit]

Links[edit]

Media Coverage[edit]

See also[edit]

Image gallery[edit]