Difference between revisions of "MegaGlest"

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(Update for 3.9.1, GitHub)
m (Adding link to promotion page)
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==Information==
 
==Information==
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===Gamers===
 
===Gamers===
 
*[[MG/FAQ|MegaGlest FAQ]]
 
*[[MG/FAQ|MegaGlest FAQ]]
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*[[XMLs|XML definitions]]
 
*[[XMLs|XML definitions]]
 
*[[MG/Scripted Scenarios|Scripted scenarios and Lua]]
 
*[[MG/Scripted Scenarios|Scripted scenarios and Lua]]
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===Game data managers===
 
===Game data managers===
 
*[[MG/Processing_game_mods|Processing game mods]]
 
*[[MG/Processing_game_mods|Processing game mods]]
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===Developers===
 
===Developers===
 
*[[MG/Development|Development, Source code, and Compilation]]
 
*[[MG/Development|Development, Source code, and Compilation]]
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===Promoters===
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*[[MG/Promotion|Making the game more known]]
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===Anyone===
 
===Anyone===
 
*[[MG/Snapshots|Testing development builds (Snapshots)]]
 
*[[MG/Snapshots|Testing development builds (Snapshots)]]

Revision as of 20:13, 21 January 2015

Template:Infobox MegaGlest Icon.png MegaGlest (MG) is a fork/modification of the Real Time Strategy (RTS) game Glest. The primary goal for MegaGlest was to rework the network capabilities of the original Glest engine to offer a richer Network play experience, however, many additional features have been added (and previously existing features improved) since.

History

The MG install screen/wallpaper

MegaGlest started in January 2010 as a vision from a longtime community member: Titus Tscharntke (Titi). Joining Titus in the capacity of a project developer was Mark Vejvoda (SoftCoder).

Together (with frequent help from numerous members of the community such as, Ultifd, Tomreyn, Eliminator, Silnarm, and many others) this project has seen tremendous success and offers a fun platform for playing and learning.

Features

Information

Gamers

Modders

Game data managers

Developers

Promoters

Anyone

Links

Media Coverage

Image gallery