MegaGlest
Mega Glest (MG) is a fork/modification of the Real Time Strategy (RTS) game Glest.
The primary goal for MG was to rework the network capabilities of the original Glest engine to offer a richer Network play experience.
MG may be downloaded from here.
History
Megaglest started in January 2010 as a vision from a longtime community member: Titus Tscharntke (Titi) [here].
Joining Titus in the capacity of a project developer was Mark Vejvoda (SoftCoder) [here]. Together (with frequent help
from numerous members of the community (such as, Ultifd, Tomreyn, Silnarm, Eliminator, etc) this project has seen
tremendous success and offers a fun platform for playing and learning.
Features
- Up to 8 players for network or single player games.
- 4 new factions to pick from (more can be downloaded [see MG Mod's below])
- New AI player difficulty levels (easy, normal, ultra, mega)
- Cross platform network play (Linux vs Windows works fine)
- Many new maps
- Minimal Master-Server to display hosted Internet games
- Custom loading screens per faction
- Multi-Player over LAN or Internet
- Per Unit Particles.
- Network game lobby chat mode (press enter to toggle on/off)
- Support for multiple hosted servers through configurable TCP port #'s
- Queued commands (hold CTRL key while queuing multiple commands)
- Supported on most Linux distributions (32 and 64 bit) via universal full installer or data and binary packages.
- Supported on Windows XP - Windows 7.
- Enhanced map editor (with tooltips)
- Enhanced G3D Model viewer (supports showing particles)
- Enhanced LUA commands and scripting support
- Command line options (type --help to see current options)
- Additional Support for JPG, PNG and BMP textures for models
- Full support for mod's via the mydata folder
- Only loads the factions selected in game settings.
Source Code / Compiling
For people who would like to work on the Megaglest we have worked hard to make things as easy for you as possible.
Below is a small list of facts to try to assist anyone who is interested in helping with development or just to learn for your own enjoyment:
Documentation
- How to host MegaGlest games on the Internet (using port forwarding)
- MegaGlest FAQ
- Megaglest XML Definitions
- Scripted Scenarios
Links
- Mega Glest web forums (hosted on main Glest site)
- subversion repository
- feature requests
- Sourceforge hosting