MeshBoundUnitParticles
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Revision as of 22:05, 16 March 2015 by
Titi
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Model requirements for mesh bound particles
The model MUST be a an animation with a minimum of 2 frames!
The Mesh you want to use to bind your particles has no texture!
Ideally you do it like this ( The white triangle object is just so big to show you )
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