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- 12:45, 25 March 2015 diff hist +231 N Talk:MG/Mac Compiling comment on previous edit current
- 09:12, 15 February 2015 diff hist -8 MG/Development Building on mac can be done with Xcode or gnumake
- 23:52, 13 February 2015 diff hist -1 MG/Mac Compiling Swapped around packaging and running the game as testing before distribution is a desirable thing. another reason would be packaging is currently broken so should take a backseat
- 23:51, 13 February 2015 diff hist -97 MG/Mac Compiling reference to running the game removed as its not meant to be in this section
- 23:50, 13 February 2015 diff hist -32 MG/Mac Compiling remove binary generation remark. fixes grammar and isn't really necesary
- 13:21, 18 December 2014 diff hist -22 MG/Mac Compiling remove comment about disabling map editor
- 13:20, 18 December 2014 diff hist +102 MG/Mac Compiling so i've re added it there
- 13:20, 18 December 2014 diff hist -101 MG/Mac Compiling the dmg is part of packaging
- 13:19, 18 December 2014 diff hist -236 MG/Mac Compiling remove text about disabling map editor
- 13:18, 18 December 2014 diff hist +189 MG/Mac Compiling move packaging to its own section, add some more descriptive text and a bigger warning
- 13:16, 18 December 2014 diff hist -66 MG/Mac Compiling with the fix for wxWidgets I made yesterday its no longer necesary to build without the map editor
- 13:15, 18 December 2014 diff hist +1 MG/Mac Compiling typo
- 22:57, 17 December 2014 diff hist 0 MG/Mac Compiling copy ini files instead of moving; if working from git moving them will cause problems further down the line
- 13:03, 17 December 2014 diff hist +240 MG/Mac Compiling add text explaining the different locations binaries can be in
- 13:02, 17 December 2014 diff hist -31 MG/Mac Compiling Undo revision 8417 by Kgoetz (talk); by moving the binaries we can avoid customising the ini files
- 12:59, 17 December 2014 diff hist +31 MG/Mac Compiling no longer suggest moving the binaries, its not needed and helps simplify the instructions
- 12:56, 17 December 2014 diff hist +34 MG/Mac Compiling dependencies are 'just' a form of prerequisite so moving them under that heading; splitting shell setup to new sub heading too
- 12:54, 17 December 2014 diff hist +98 MG/Mac Compiling add gcc; not essential but may be needed for multiplayer
- 12:53, 17 December 2014 diff hist -411 MG/Mac Compiling removing section on wxwidets, it provides a workaround to a problem that shouldn't exist after the last edit.
- 12:45, 17 December 2014 diff hist +440 MG/Mac Compiling document adding wx-config to path; this allows building without the executable path hard coded in CMakeLists.txt
- 03:00, 15 December 2014 diff hist +2 MG/Mac Compiling put port install in a box
- 03:13, 8 December 2014 diff hist +129 MG/Mac Compiling move the rm -r clean up stage to its own section
- 03:11, 8 December 2014 diff hist -25 MG/Mac Compiling move running the game in to its own section and split gnu make section in to multiple lines
- 03:09, 8 December 2014 diff hist +3 MG/Mac Compiling move some text in to brackets
- 03:08, 8 December 2014 diff hist +540 MG/Mac Compiling add more documentation around xcode builds; remove bullets from xcode section
- 08:08, 7 December 2014 diff hist +308 MG/Mac Compiling more gnu make instructions
- 08:00, 7 December 2014 diff hist +322 MG/Mac Compiling add in gnu make line so i don't misplace it; also remove xode warning - fixed
- 04:08, 7 December 2014 diff hist +1,077 MG/Mac Compiling some updates, saving so they aren't lost. bit revarmp on existing page