Talk:Four Path Magitech

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Revision as of 07:07, 19 January 2008 by Daniel Santos (talk) (New page: =Daniel's opinion= Please use this talk page to discuss what is in the article and what changes you make (to actual content, not formatting and stuff). I have the following proposals/fee...)
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Daniel's opinion

Please use this talk page to discuss what is in the article and what changes you make (to actual content, not formatting and stuff). I have the following proposals/feedback on the existing stats/units:

  • I propose that the +10 damage/armor and +25% health for necro minions be permanent after being upgraded, rather than also needing to be activated.
  • I think 300g is too high of a cost for Necromancers since they will have to pay for their minions as well and are essentially defenseless until then.
  • I don't like the current idea for Mass-Healing. I don't mind a way for the necro to heal their minions and I also don't mind a give/take, but I don't like the proposed idea. Specifically, killing off 7 units on top of paying half of his/her health +300g is very steep. However, I like the idea of exchange rather than purely spending EP points to heal the pets. Some ideas that come to mind are a spell that damages an enemy unit and uses that health to heal nearby minions at a high EP cost, or one that only damages the necro (no killing off other units) to restore the health of their minions.

Anyway, that's all I have. Please post comments and feedback and sign with ~~~~. -- Daniel Santos 05:07, 19 January 2008 (UTC)