Talk:Four Path Magitech
Daniel's opinion
Please use this talk page to discuss what is in the article and what changes you make (to actual content, not formatting and stuff). I have the following proposals/feedback on the existing stats/units:
- I propose that the +10 damage/armor and +25% health for necro minions be permanent after being upgraded, rather than also needing to be activated.
- I think 300g is too high of a cost for Necromancers since they will have to pay for their minions as well and are essentially defenseless until then.
- I don't like the current idea for Mass-Healing. I don't mind a way for the necro to heal their minions and I also don't mind a give/take, but I don't like the proposed idea. Specifically, killing off 7 units on top of paying half of his/her health +300g is very steep. However, I like the idea of exchange rather than purely spending EP points to heal the pets. Some ideas that come to mind are a spell that damages an enemy unit and uses that health to heal nearby minions at a high EP cost, or one that only damages the necro (no killing off other units) to restore the health of their minions.
Anyway, that's all I have. Please post comments and feedback and sign with ~~~~. -- Daniel Santos 05:07, 19 January 2008 (UTC)
Wciows Ideas
After reading through the wiki so far I have come up with some ideas!
Firstly I agree that 300g for necromancers seems high but I think that necromancers should be expensive because they will be producing lots of cheap and (importantly) fast spawning units. Also having too lower cost may lead to necromancer spamming. Remember that when the necro dies all his minions go as well!! producing loads of necros will basically negate that fact.
OK, my other ideas are:-
Initiate and summoners should not morph into necromancers or lichs. Basically no morphing!
New damage effects if implement in the code would be awesome! The ability to add buffs and poisons would improve glest alot!
Necromancers tower: I agree with pretty much whats written except that the cost of improve minion upgrade should be more than 200g, especially if it is a whole game power and not just a temporary buff.
Graveyard: Graveyard gets my vote as the name of the extension building (also I've already modeled it as a graveyard :) I think the graveyard should function like the library and just house upgrades for the undead units. Hitpoints should be reduced to make it weaker than the Necro tower (main structure).
Undead infantry: 50g is a good cost, possibly they could have a zero energy cost (this idea will need testing!!) How do we make sure the burrow ability balanced? It sounds like it could be a serious game winner!
Undead behemoth: should cost 2 energy as a medium powered unit. use of magic needs more discussion.
Lich: Lich should definatly have a defensive ability of some kind. Shadow ability maybe possible using the morph ability into two instead of one unit! My vote for spell names are enveloping despair and festering wound! Is the control unit ability realistically implementable without loads of c coding?
Wciow 11:08, 20 January 2008 (UTC)