Teamcolor

From MegaGlest
Revision as of 23:24, 12 March 2011 by Ultifd (talk)
Jump to: navigation, search

The teamcolor in Glest is the alpha-channel (transparency) of the textures. Fou can choose if you want to use transparency or teamcolor for your object by the following:


This is done by selecting single sided or double sided rendering in blender. This "doublesided" attribute also occurs in the exported XML.

Steps:

  1. In object mode select your mesh.
  2. Select Editing
  3. Switch between doublesided(teamcolor) and singlesided(transparency)

Hint: By this you can select a different transparency behavior for every blender mesh object. </small&gt Teamcolor.png