Teamcolor
The teamcolor in Glest is the alpha-channel (transparency) of the textures. You can choose if you want to use transparency or teamcolor for your object by the following:
This is done by selecting single sided or double sided rendering in blender. This "doublesided" attribute also occurs in the exported XML.
Steps:
- In object mode select your mesh.
- Select Editing
- Switch between doublesided(teamcolor) and singlesided(transparency)
Hint: By this you can select a different transparency behavior for every blender mesh object. </small>