Texture material

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To use textures in glest you must add a material to your object. Select an object and do the following. After this your texturemapping will be exported to the xml-File.


IMAGE1:

  • 1. here is the name of the material added to your object
  • 2. here is a list of available textures
  • 3. press TextFace button
  • 4. press here and select UV instead of ORCO
  • 5. press here to continue

File:Texture1.png

IMAGE2:

  • 1. select "Image" here
  • 2. press the "load button" to load an imagefile ( in the screenshot the image is already loaded )

File:Texture2.png