Texture material
Revision as of 13:09, 31 March 2011 by Psychedelic Hands (talk)
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To use textures in glest you must add a material to your object. Select an object and do the following. After this your texturemapping will be exported to the xml-File.
IMAGE1:
- 1. here is the name of the material added to your object
- 2. here is a list of available textures
- 3. press TextFace button
- 4. press here and select UV instead of ORCO
- 5. press here to continue
File:Texture1.png
Click to enlarge.
IMAGE2:
- 1. select "Image" here
- 2. press the "load button" to load an imagefile ( in the screenshot the image is already loaded )
File:Texture2.png
Click to enlarge.