Difference between revisions of "Tilesets"
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'''Tilesets''' are types of [[mods]] that explain to the engine how to render objects and surfaces on a [[Maps|map]]. For example, the trees, water, grass, fog, and weather are all controlled by the tileset. Because of this, tilesets can change how a map feels completely, since the one map can be a swamp, a forest, a desert, a winter wonderland, or an alien planet all from different tilesets. | '''Tilesets''' are types of [[mods]] that explain to the engine how to render objects and surfaces on a [[Maps|map]]. For example, the trees, water, grass, fog, and weather are all controlled by the tileset. Because of this, tilesets can change how a map feels completely, since the one map can be a swamp, a forest, a desert, a winter wonderland, or an alien planet all from different tilesets. | ||
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− | == | + | ==Tileset Structure== |
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Tilesets can change the following: | Tilesets can change the following: | ||
*10 map objects: | *10 map objects: |
Latest revision as of 02:47, 10 October 2019
Tilesets are types of mods that explain to the engine how to render objects and surfaces on a map. For example, the trees, water, grass, fog, and weather are all controlled by the tileset. Because of this, tilesets can change how a map feels completely, since the one map can be a swamp, a forest, a desert, a winter wonderland, or an alien planet all from different tilesets.
Tileset Structure[edit]
Tilesets can change the following:
- 10 map objects:
- Tree
- Dead Tree
- Stone
- Bush
- Water Object
- Big Tree
- Hanged/Impaled
- Statues
- Big Rock
- Invisible blocking "none" object
- 6 surfaces:
- Grass
- Secondary Grass
- Road
- Stone
- Custom
- Cliffs (MegaGlest only)
- Fog
- Water Texture
- Background ambiance
- Day and night length
- Weather (sun/rain/snow)
- Sounds to signify start of the day and start of the night
Note: Despite common misconception, resources are not modified by the tileset. They are techtree specific.