XML/Faction
Revision as of 15:26, 1 November 2008 by Daniel Santos (talk) (Adding GAE options, will have to figure out a good format and tag to use later, I don't like this one very much)
<?xml version="1.0" standalone="no"?>
- <faction>
- <starting-resources>
- <resource name="filename" amount="#"/> The XML filename (.xml extension not needed) and amount of all starting resources for the faction.
- </starting-resources>
- <starting-units>
- <unit name="castle" amount="#"/> The XML filename (.xml extension not needed) and amount of all starting units for the faction.
- </starting-units>
- < music value="true" path="../../common/music_tech.ogg"/> Whether any music is to be played and the path to the file
- <starting-resources>
-- GAE Only -->
- <attack-notice enabled="true" min-delay="30">
- <sound-file path="sounds/attacked1.wav"/>
- </attack-notice>
- <enemy-sighted-notice enabled="false" min-delay="30"/>
- <sound-file path="sounds/enemy_sighted1.wav"/>
- </enemy-sighted-notice>
- <subfactions>
- <subfaction name="subfaction_a"/>
- <subfaction name="subfaction_b"/>
- </subfactions>
- <attack-notice enabled="true" min-delay="30">
<-- GAE Only --
- </faction>