XML/Faction
Revision as of 15:54, 1 November 2008 by Daniel Santos (talk) (Reformatting. It looks like we can use <pre> tags now, that's a new one on me)
<?xml version="1.0" standalone="no"?>
<faction>
<starting-resources>
<!-- The XML filename (.xml extension not needed) and amount of all
starting resources for the faction.-->
<resource name="filename" amount="#"/>
</starting-resources>
<starting-units>
<!-- The XML filename (.xml extension not needed) and amount of all
starting units for the faction.-->
<unit name="castle" amount="#"/>
</starting-units>
<!--Whether any music is to be played and the path to the file -->
<music value="true" path="../../common/music_tech.ogg"/>
-- GAE Only -->
<!-- Sounds to play to notify player of an off-screen attack -->
<attack-notice enabled="true" min-delay="30">
<sound-file path="sounds/attacked1.wav"/>
<sound-file path="sounds/attacked2.wav"/>
</attack-notice>
<!-- Sounds to play to notify player that an enemy has been sighted
off-screen -->
<enemy-sighted-notice enabled="false" min-delay="30"/>
<sound-file path="sounds/enemy_sighted1.wav"/>
</enemy-sighted-notice>
<!-- Define any subfactions here (see GAE Forums for help or the FPM
mod for examples. -->
<subfactions>
<subfaction name="subfaction_a"/>
<subfaction name="subfaction_b"/>
</subfactions>
<-- GAE Only --
</faction>