XML/Resource

From MegaGlest
Revision as of 01:29, 4 April 2007 by Pug (talk) (Resource moved to Resource name.xml: to match Glest naming conventions)
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<?xml version="1.0" standalone="no"?>

  • <resource>
    • <image path="images/image.bmp"/> This icon will be displayed on the hud to show how many resources are available
    • <type value="static"/> Static Resources are "Checked in" when created and "Checked out" when used
    • <type value="consumable"> Consumable resources are created and used whenever
      • <interval value="30"/> the timer indicates an interval has passed.
    • <type value="tech"> Tech Resources are maps to a Custom Map Object and can be harvested
      • <model path="models/gold.g3d"/> The model path shows the 3 d model(s) used bu Glest
      • <default-amount value="1500"/> How much can be harvested before the object is removed from the Map
      • <resource-number value="1"/> Maps the resource to the custom Resource used by the Map Editor
    • <type value="tileset"> Tileset Resources are mapped to a default Map object, and can be harvested
      • <default-amount value="300"/>
      • <tileset-object value="1"/> Maps the resource to the tileset object used by the Map Editor
    • </type> ends the type clarification
  • </resource>