XML/Resource
Game resources are specified under the resources directory of the tech tree. Each resource will have it's own subdirectory and a resource specification file with the same name as the resource, but ending in .xml.
Note that there are 4 types of resources and that only one of the below can be specified for a single resource.
<?xml version="1.0" standalone="no"?>
<resource>
<image path="images/image.bmp"/> <-- This icon will be displayed on the hud to show how many resources are available. -->
<type value="static"/> <-- Static Resources are "Checked in" when created and "Checked out" when used. -->
<-- or -->
<type value="consumable"> <-- Consumable resources are created and used whenever the timer indicates an interval has passed. -->
<interval value="30"/>
</type>
<-- or -->
<type value="tech"> <-- Tech Resources are maps to a Custom Map Object and can be harvested -->
<model path="models/gold.g3d"/> <-- Path to the .g3d model used to display the resouce as it's being carried by a harvester unit in game. -->
<default-amount value="1500"/> <-- How much can be harvested before the object is removed from the Map -->
<resource-number value="1"/> <-- Maps the resource to the custom Resource used by the Map Editor -->
</type>
<-- or -->
<type value="tileset"> <-- Tileset Resources are mapped to a default Map object, and can be harvested -->
<default-amount value="300"/>
<tileset-object value="1"/> <-- Maps the resource to the tileset object used by the Map Editor -->
</type>
</resource>