XML/Resource
Game resources are specified under the resources directory of the tech tree. Each resource will have it's own subdirectory and a resource specification file with the same name as the resource, but ending in .xml.
Note that there are 4 types of resources and that only one of the below can be specified for a single resource.
Full XML Example
<?xml version="1.0" standalone="no"?>
<resource>
<image path="images/image.bmp"/>
<type value="static"/>
<type value="consumable">
<interval value="30"/>
</type>
<type value="tech">
<model path="models/gold.g3d"/>
<default-amount value="1500"/>
<resource-number value="1"/>
</type>
<type value="tileset">
<default-amount value="300"/>
<tileset-object value="1"/>
</type>
</resource>