XML/Splash particle
Splash particle systems are most commonly used to create special effects from a unit being attacked.
XML
<?xml version="1.0" standalone="yes"?>
<splash-particle-system>
<texture value="true" path=".../texture_name.bmp" luminance="true"/>
<model value="true" path=".../model_name.g3d"/>
<primitive value="quad"/>
<offset x="0" y="0" z="0"/>
<color red="0.0" green="0.0" blue="1.0" alpha="0.5" />
<color-no-energy red="1.0" green="1.0" blue="1.0" alpha="0.0" />
<size value="1" />
<size-no-energy value="2" />
<speed value="5" />
<gravity value="0"/>
<emission-rate value="20" />
<energy-max value="30" />
<energy-var value="10" />
<emission-rate-fade value="1"/>
<vertical-spread a="0" b="0"/>
<horizontal-spread a="1" b="0"/>
<!-- Begin GAE Only -->
<blend-mode src="mode" dest="mode"/>
<blend-mode src="src_alpha" dest="one"/>
<!-- End GAE Only -->
</splash-particle-system>