XML/Splash particle

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Revision as of 04:51, 24 June 2011 by Hofmic (talk) (To be expanded later. No time!)
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Splash particle systems are most commonly used to create special effects from a unit being attacked.

XML

<?xml version="1.0" standalone="yes"?>
<splash-particle-system>
	<texture value="true" path=".../texture_name.bmp" luminance="true"/>
	<model value="true" path=".../model_name.g3d"/>
	<primitive value="quad"/>
	<offset x="0" y="0" z="0"/>
	<color red="0.0" green="0.0" blue="1.0" alpha="0.5" />
	<color-no-energy red="1.0" green="1.0" blue="1.0" alpha="0.0" />
	<size value="1" />
	<size-no-energy value="2" />
	<speed value="5" />
	<gravity value="0"/>
	<emission-rate value="20" />
	<energy-max value="30" />
	<energy-var value="10" />
	<emission-rate-fade value="1"/>
	<vertical-spread a="0" b="0"/>
	<horizontal-spread a="1" b="0"/>
	<!-- Begin GAE Only -->
	<blend-mode src="mode" dest="mode"/>
	<blend-mode src="src_alpha" dest="one"/>
	<!-- End GAE Only -->
</splash-particle-system>

See also