Difference between revisions of "MG/FreeBSD Compiling"
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− | + | #REDIRECT [[MG/Development#Compiling]] | |
− | |||
− | + | This page explains how to compile [[MegaGlest]] on FreeBSD. | |
− | |||
− | + | ==Getting the source code== | |
+ | Install and use [[MG/Getting_The_Code|''Git to check out'']] the MegaGlest source code. | ||
− | + | ==Build dependencies== | |
− | + | Following build dependencies have to be met: | |
− | + | <pre> | |
+ | aalib-1.4.r5_5autoconf-2.67 | ||
+ | autoconf-wrapper-20071109 | ||
+ | automake-1.9.6_4 | ||
+ | automake-wrapper-20071109 | ||
+ | cmake-2.8.3_1 | ||
+ | damageproto-1.2.0 | ||
+ | dri2proto-2.2 | ||
+ | expat-2.0.1_1 | ||
+ | fixesproto-4.1.1 | ||
+ | freealut-1.1.0_2 | ||
+ | jam-2.5_2 | ||
+ | kbproto-1.0.4 | ||
+ | libGL-7.4.4 | ||
+ | libGLU-7.4.4 | ||
+ | libX11-1.3.3_1,1 | ||
+ | libXau-1.0.5 | ||
+ | libXdamage-1.1.2 | ||
+ | libXdmcp-1.0.3 | ||
+ | libXext-1.1.1,1 | ||
+ | libXfixes-4.0.4 | ||
+ | libXrandr-1.3.0 | ||
+ | libXrender-0.9.5 | ||
+ | libXxf86vm-1.1.0 | ||
+ | libdrm-2.4.12_1 | ||
+ | libiconv-1.13.1_1 | ||
+ | libogg-1.2.0,4 | ||
+ | libpthread-stubs-0.3_3 | ||
+ | libvorbis-1.3.1,3 | ||
+ | libxcb-1.7 | ||
+ | lua-5.1.4_5 | ||
+ | m4-1.4.15,1 | ||
+ | openal-soft-1.12.854_1 | ||
+ | perl-5.10.1_2 | ||
+ | pkg-config-0.25_1 | ||
+ | randrproto-1.3.1 | ||
+ | renderproto-0.11 | ||
+ | sdl-1.2.14_2,2 | ||
+ | xerces-c2-2.7.0_1 | ||
+ | xextproto-7.1.1 | ||
+ | xf86vidmodeproto-2.3 | ||
+ | xproto-7.0.16 | ||
+ | wxgtk2-unicode-2.8.10_4</pre> | ||
+ | ==Compilation== | ||
Recently the build system was changed to cmake. Therefor you should just have to do: | Recently the build system was changed to cmake. Therefor you should just have to do: | ||
− | |||
./build-mg.sh | ./build-mg.sh | ||
+ | in the megaglest directory. | ||
− | + | ===Old method=== | |
− | + | If you are going to compile from older version of the source tree, with jam, read on. | |
− | |||
− | |||
− | |||
− | |||
− | |||
go to megaglest/mk/linux and run | go to megaglest/mk/linux and run | ||
./autogen.sh | ./autogen.sh | ||
− | |||
next call the configure script this way: | next call the configure script this way: | ||
− | |||
./configure --with-libxerces=/usr/local --with-libOpenAL=/usr/local --with-libLibPng=/usr/local \ | ./configure --with-libxerces=/usr/local --with-libOpenAL=/usr/local --with-libLibPng=/usr/local \ | ||
--with-libLibJPEG=/usr/local --with-libLibCurl=/usr/local --with-libLibX11=/usr/local \ | --with-libLibJPEG=/usr/local --with-libLibCurl=/usr/local --with-libLibX11=/usr/local \ | ||
Line 36: | Line 71: | ||
If this has finnished successfully without errors and a message like this: | If this has finnished successfully without errors and a message like this: | ||
− | '''Notice: This project uses jam (and not make) as build tool.''' | + | '''Notice: This project uses jam (and not make) as build tool.''' Type in: |
+ | jam | ||
− | + | If everything went well the last lines of the output of jam should look like this: | |
− | |||
− | + | LinkApplication glest_configurator | |
+ | ...updated 257 target(s)... | ||
You should create under megaglest/mk/linux a new folder: | You should create under megaglest/mk/linux a new folder: | ||
− | |||
mkdir mydata | mkdir mydata | ||
Line 57: | Line 92: | ||
Now you can start MegaGlest by typing within the folder megaglest/mk/linux | Now you can start MegaGlest by typing within the folder megaglest/mk/linux | ||
./glest.bin | ./glest.bin | ||
+ | |||
+ | ===Alternative method=== | ||
+ | *Retrieve two files from the [http://www.freebsd.org/cgi/query-pr.cgi?pr=ports/155111 corresponding PR]. | ||
+ | *Get the [http://www.freebsd.org/cgi/query-pr.cgi?prp=155111-1-txt&n=/megaglest.shar megaglest.shar] and the [http://www.freebsd.org/cgi/query-pr.cgi?prp=155111-2-txt&n=/megaglest-data.shar megaglest-data.shar] files. | ||
+ | |||
+ | As root user, copy or move these files to <tt>/usr/ports/games</tt> and execute them: | ||
+ | sh megaglest.shar | ||
+ | sh megaglest-data.shar | ||
+ | |||
+ | After that you'll find two new directories under <tt>/usr/ports/games</tt>: <tt>megaglest</tt> and <tt>megaglest-data</tt> | ||
+ | |||
+ | Go to <tt>/usr/ports/games/megaglest</tt> and install it like any other port by typing: | ||
+ | cd /usr/ports/games/megaglest ; make install clean | ||
+ | |||
+ | After build and installation has finished successfully you should be able to start MegaGlest by typing: | ||
+ | megaglest | ||
+ | |||
+ | ==See Also== | ||
+ | *[[MegaGlest]] | ||
+ | *[[MG/Linux Compiling|Linux Compiling]] | ||
+ | *[[MG/Windows Compiling|Windows Compiling]] | ||
+ | *[[MG/Mac Compiling|Mac Compiling]] | ||
[[Category:MG]] | [[Category:MG]] | ||
+ | [[Category:Compiling]] | ||
+ | [[Category:Development]] |
Latest revision as of 03:23, 24 February 2025
Redirect to:
This page explains how to compile MegaGlest on FreeBSD.
Getting the source code[edit]
Install and use Git to check out the MegaGlest source code.
Build dependencies[edit]
Following build dependencies have to be met:
aalib-1.4.r5_5autoconf-2.67 autoconf-wrapper-20071109 automake-1.9.6_4 automake-wrapper-20071109 cmake-2.8.3_1 damageproto-1.2.0 dri2proto-2.2 expat-2.0.1_1 fixesproto-4.1.1 freealut-1.1.0_2 jam-2.5_2 kbproto-1.0.4 libGL-7.4.4 libGLU-7.4.4 libX11-1.3.3_1,1 libXau-1.0.5 libXdamage-1.1.2 libXdmcp-1.0.3 libXext-1.1.1,1 libXfixes-4.0.4 libXrandr-1.3.0 libXrender-0.9.5 libXxf86vm-1.1.0 libdrm-2.4.12_1 libiconv-1.13.1_1 libogg-1.2.0,4 libpthread-stubs-0.3_3 libvorbis-1.3.1,3 libxcb-1.7 lua-5.1.4_5 m4-1.4.15,1 openal-soft-1.12.854_1 perl-5.10.1_2 pkg-config-0.25_1 randrproto-1.3.1 renderproto-0.11 sdl-1.2.14_2,2 xerces-c2-2.7.0_1 xextproto-7.1.1 xf86vidmodeproto-2.3 xproto-7.0.16 wxgtk2-unicode-2.8.10_4
Compilation[edit]
Recently the build system was changed to cmake. Therefor you should just have to do:
./build-mg.sh
in the megaglest directory.
Old method[edit]
If you are going to compile from older version of the source tree, with jam, read on.
go to megaglest/mk/linux and run
./autogen.sh
next call the configure script this way:
./configure --with-libxerces=/usr/local --with-libOpenAL=/usr/local --with-libLibPng=/usr/local \ --with-libLibJPEG=/usr/local --with-libLibCurl=/usr/local --with-libLibX11=/usr/local \ --with-ogg-includes=/usr/local --with-vorbis=/usr/local --with-ogg=/usr/local \ --with-ogg-libraries=/usr/local/lib --with-ogg-includes=/usr/local/include \ --with-wx-config=/usr/local/bin/wxgtk2u-2.8-config
If this has finnished successfully without errors and a message like this:
Notice: This project uses jam (and not make) as build tool. Type in:
jam
If everything went well the last lines of the output of jam should look like this:
LinkApplication glest_configurator ...updated 257 target(s)...
You should create under megaglest/mk/linux a new folder:
mkdir mydata
and create some symlinks within
ln -s ../scenarios ln -s ../data ln -s ../maps ln -s ../tilesets ln -s ../techs ln -s ../tutorials
Now you can start MegaGlest by typing within the folder megaglest/mk/linux
./glest.bin
Alternative method[edit]
- Retrieve two files from the corresponding PR.
- Get the megaglest.shar and the megaglest-data.shar files.
As root user, copy or move these files to /usr/ports/games and execute them:
sh megaglest.shar sh megaglest-data.shar
After that you'll find two new directories under /usr/ports/games: megaglest and megaglest-data
Go to /usr/ports/games/megaglest and install it like any other port by typing:
cd /usr/ports/games/megaglest ; make install clean
After build and installation has finished successfully you should be able to start MegaGlest by typing:
megaglest