Difference between revisions of "Installing mods"

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== Unfinished Guide(WIP)==
+
== Unfinished Guide(0.1.4)==
  
  
  
  
=== '''<u>Windows</u>''' ===
+
=== Windows ===
 
Windows default installation directory: "C:\Program Files\Glest_3.2.2\".   
 
Windows default installation directory: "C:\Program Files\Glest_3.2.2\".   
  
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Glest_3.2.2   
 
Glest_3.2.2   
  
|------------data
+
|------------data (only few mods go here, and they almost definitely will have outside instructions)
 
 
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; |------------core
 
 
 
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; |------------lang
 
 
 
  
 
|------------docs  (This is where you can find game licenses)
 
|------------docs  (This is where you can find game licenses)
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|------------techs("Tech" files go here)
 
|------------techs("Tech" files go here)
  
|------------tilesets
+
|------------tilesets("Tileset" files go here)
  
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; |------------dark_forest("tileset" file)
+
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; |------------dark_forest
  
 
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;                      |------------forest
 
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;                      |------------forest
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; |------------winter_forest  
 
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; |------------winter_forest  
  
|------------tutorials  
+
|------------tutorials (only few mods go here, and they almost definitely will have outside instructions)
 +
 
 +
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; |------------basic tutorial
 +
 
 +
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; |------------advanced tutorial
  
 
----
 
----
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=== '''<u>Linux</u>''' ===
+
=== Linux ===
 
(Working on Windows at the moment - somebody want to do this, it has to be detailed and complete)
 
(Working on Windows at the moment - somebody want to do this, it has to be detailed and complete)
  
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=== '''<u>Mac OS X</u>''' ===
+
=== Mac OS X ===
First of all, english is not my language so, if anybody can correct this... : )
+
First of all, english is not my language so, if anybody can correct this...&nbsp;: )
 
So, here is how I did it ...
 
So, here is how I did it ...
  
 
I downloaded the Glest32Data.pkg and all the maps, scenarios, etc. I wanted.
 
I downloaded the Glest32Data.pkg and all the maps, scenarios, etc. I wanted.
Do a right clic on the Glest32Data.pkg and choose to see the content of the package.
+
Right click on the Glest32Data.pkg and choose to see the content of the package.
 
You should find Archive.pax.gz.
 
You should find Archive.pax.gz.
 
Copy it and extract it.
 
Copy it and extract it.
 
It will create a GlestGame folder witch contains scenarios, tilesets, techs, etc. folders.
 
It will create a GlestGame folder witch contains scenarios, tilesets, techs, etc. folders.
Unpack and place in the respective folders te additionnal contents you want.
+
Unpack and place in the respective folders the additional contents you want.
 
Then, from the terminal, make an archive of the GlestGame folder (witch now contains the additionnals maps, tilesets, etc.).
 
Then, from the terminal, make an archive of the GlestGame folder (witch now contains the additionnals maps, tilesets, etc.).
For this, use command : tar -zcvf test.gz ./GlestGame/
+
For this, use command&nbsp;: tar -zcvf test.gz ./GlestGame/
 
In the Glest32Data.pkg, rename the Archive.pax.gz (so you still have it if this operation doesn't work...)
 
In the Glest32Data.pkg, rename the Archive.pax.gz (so you still have it if this operation doesn't work...)
 
Place your test.gz file in the same folder than Archive.pax.gz and rename it as Archive.pax.gz.
 
Place your test.gz file in the same folder than Archive.pax.gz and rename it as Archive.pax.gz.
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[http://ciderhouse.opal.ne.jp/wp/english/glest/ this may be helpful for the installmod process - otherwise trashcan it.
+
[[http://ciderhouse.opal.ne.jp/wp/english/glest/ http://ciderhouse.opal.ne.jp/wp/english/glest/] this may be helpful for the installmod process - otherwise trashcan it.
  
 
=== '''<u>Other OSes</u>''' ===
 
=== '''<u>Other OSes</u>''' ===
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=== '''<u>KEY</u>''' ===
+
=== '''<u>KEY</u>'''===
 +
 
 +
 
 +
 
 +
Map File= Has a .gbm extension.
 +
 
 +
Scenario File=
 +
 
 +
Tech File= Within in you can find two files: "factions" and "resources".
 +
 
 +
Tileset File=

Revision as of 19:40, 9 December 2009

Install Mods

Place new folders into existing Glest directories.

For Windows, the Glest directory should look something like this: "C:\Program Files\Glest_3.2.2\glest.

For Linux, it normally looks like /user/share/games/glest or something close to that.

  • New tech trees and factions go in the techs folder.
  • New maps in the maps folder.
  • New scenario in the scenarios folder.
  • New tilesets in the tilesets folder.

Check the zip package readme.txt for mod-specific instructions.



http://images4.wikia.nocookie.net/glest/images/0/08/Install_Mods.jpg



Unfinished Guide(0.1.4)

Windows

Windows default installation directory: "C:\Program Files\Glest_3.2.2\".


---------------------------------------------------------------------------------------------

Default File Structure(others please complete this):


Glest_3.2.2

|------------data (only few mods go here, and they almost definitely will have outside instructions)

|------------docs (This is where you can find game licenses)

|------------maps ("Map" files go here)

|------------scenarios ("Scenario" files go here)

|------------screens (This is where Glest will store in-game screenshots)

|------------techs("Tech" files go here)

|------------tilesets("Tileset" files go here)

                  |------------dark_forest

                  |------------forest

                  |------------winter_forest

|------------tutorials (only few mods go here, and they almost definitely will have outside instructions)

                  |------------basic tutorial

                  |------------advanced tutorial



Check the archive for mod-specific instructions.



Linux

(Working on Windows at the moment - somebody want to do this, it has to be detailed and complete)



Mac OS X

First of all, english is not my language so, if anybody can correct this... : ) So, here is how I did it ...

I downloaded the Glest32Data.pkg and all the maps, scenarios, etc. I wanted. Right click on the Glest32Data.pkg and choose to see the content of the package. You should find Archive.pax.gz. Copy it and extract it. It will create a GlestGame folder witch contains scenarios, tilesets, techs, etc. folders. Unpack and place in the respective folders the additional contents you want. Then, from the terminal, make an archive of the GlestGame folder (witch now contains the additionnals maps, tilesets, etc.). For this, use command : tar -zcvf test.gz ./GlestGame/ In the Glest32Data.pkg, rename the Archive.pax.gz (so you still have it if this operation doesn't work...) Place your test.gz file in the same folder than Archive.pax.gz and rename it as Archive.pax.gz. Now run the Glest32Data.pkg. It will install Glest with the added maps...

I don't know if this operation delete saved games (I only installed the game yesterday)



[http://ciderhouse.opal.ne.jp/wp/english/glest/ this may be helpful for the installmod process - otherwise trashcan it.

Other OSes

(please somebody fill in)


KEY

Map File= Has a .gbm extension.

Scenario File=

Tech File= Within in you can find two files: "factions" and "resources".

Tileset File=