Difference between revisions of "MegaGlest"
(Adding categories) |
|||
(5 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
− | + | '''M'''ega '''G'''lest (MG) is a fork/modification of the Real Time Strategy (RTS) game [http://glest.org/en/index.php '''Glest'''] | |
− | '''M'''ega '''G'''lest (MG) is a fork / modification of the Real Time Strategy (RTS) game '''Glest''' | ||
The primary goal for MG was to rework the network capabilities of the original Glest engine | The primary goal for MG was to rework the network capabilities of the original Glest engine | ||
Line 6: | Line 5: | ||
to offer a richer Network play experience. | to offer a richer Network play experience. | ||
− | MG may be downloaded from https://sourceforge.net/projects/megaglest/files/current_release/. | + | MG may be downloaded from '''[https://sourceforge.net/projects/megaglest/files/current_release/ here]'''. |
=History= | =History= | ||
Line 14: | Line 13: | ||
Joining Titus in the capacity of a project developer was '''Mark Vejvoda ''' (SoftCoder) [[http://www.soft-haus.com/blog here]]. Together (with frequent help | Joining Titus in the capacity of a project developer was '''Mark Vejvoda ''' (SoftCoder) [[http://www.soft-haus.com/blog here]]. Together (with frequent help | ||
− | from numerous members of the community (such as, Ultifd, Tomreyn, Silnarm, Eliminator, | + | from numerous members of the community (such as, Ultifd, Tomreyn, Silnarm, Eliminator, etc) this project has seen |
tremendous success and offers a fun platform for playing and learning. | tremendous success and offers a fun platform for playing and learning. | ||
Line 103: | Line 102: | ||
=Media Coverage= | =Media Coverage= | ||
− | http://freegamer.blogspot.com/2010/06/megaglest-335-pre-release-special.html | + | [http://freegamer.blogspot.com/2010/06/megaglest-335-pre-release-special.html Free Gamer] |
− | http://www.penguspy.com/megaglest/ | + | [http://www.penguspy.com/megaglest/ Penguspy] |
− | http://games.slashdot.org/story/10/08/12/0520229/FOSS-RTS-Game-emGlestem-Gets-Revival-mdash-Enter-emMega-Glestem?from=rss | + | [http://games.slashdot.org/story/10/08/12/0520229/FOSS-RTS-Game-emGlestem-Gets-Revival-mdash-Enter-emMega-Glestem?from=rss Slashdot] |
+ | [[Category:Make your System ready for Onlinegame]] |
Revision as of 13:13, 4 September 2010
Mega Glest (MG) is a fork/modification of the Real Time Strategy (RTS) game Glest
The primary goal for MG was to rework the network capabilities of the original Glest engine
to offer a richer Network play experience.
MG may be downloaded from here.
History
Megaglest started in January 2010 as a vision from a longtime community member: Titus Tscharntke (Titi) [here].
Joining Titus in the capacity of a project developer was Mark Vejvoda (SoftCoder) [here]. Together (with frequent help
from numerous members of the community (such as, Ultifd, Tomreyn, Silnarm, Eliminator, etc) this project has seen
tremendous success and offers a fun platform for playing and learning.
Features
- Only loads the factions selected in game settings.
- Multi-Player over LAN or Internet
- Up to 8 players for network or single player games.
- 4 new factions to pick from (more can be downloaded [see MG Mod's below])
- Many new maps
- New AI player difficulty levels (easy, normal, ultra, mega)
- Minimal Master-Server to display hosted Internet games
- Cross platform network play (Linux vs Windows works fine)
- Support for multiple hosted servers through configurable TCP port #'s
- Network game lobby chat mode (press enter to toggle on/off)
- Queued commands (hold CTRL key while queuing multiple commands)
- Per Unit Particles.
- Command line options (type --help to see current options)
- Supported on most Linux distributions (32 and 64 bit) via universal full installer or data and binary packages.
- Supported on Windows XP - Windows 7.
- Enhanced map editor (with tooltips)
- Enhanced G3D Model viewer (supports showing particles)
- Enhanced LUA commands and scripting support
- Additional Support for JPG, PNG and BMP textures for models
- Custom loading screens per faction
- Full support for mod's via the mydata folder
XMLs
Scripted Scenarios
Source Code / Compiling
For people who would like to work on the Megaglest we have worked hard to make things as easy for you as possible.
Below is a small list of facts to try to assist anyone who is interested in helping with development or just to learn for your own enjoyment:
Links
- Mega Glest web forums (hosted on main Glest site)
- subversion repository
- feature requests
- Sourceforge hosting