Difference between revisions of "MegaGlest"
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|Row 1 title = Latest Version: | |Row 1 title = Latest Version: | ||
− | |Row 1 info = [http://glest.org/glest_board/index.php?topic=7187.msg73587#msg73587 3.5.2] <small>(26 may 2011; {{How long ago|2011|5|26}} ago)</small> | + | |Row 1 info = [http://glest.org/glest_board/index.php?topic=7187.msg73587#msg73587 3.5.2] <small>(26 may 2011; {{How long ago|year=2011|month=5|day=26}} ago)</small> |
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|Row 2 info = http://megaglest.org | |Row 2 info = http://megaglest.org | ||
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== Features == | == Features == | ||
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==Documentation== | ==Documentation== | ||
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==Development-Sourcecode-Compilation== | ==Development-Sourcecode-Compilation== | ||
− | Our [[MG/Development| | + | Our [[MG/Development|Development-Sourcecode-Compilation]] is available on a separate page. |
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==Links== | ==Links== |
Revision as of 01:02, 11 June 2011
MegaGlest (MG) is a fork/modification of the Real Time Strategy (RTS) game Glest.
The primary goal for MegaGlest was to rework the network capabilities of the original Glest engine to offer a richer Network play experience, however, many additional features have been added (and previously existing features improved) since.
You can download MegaGlest from Sourceforge.
History
MegaGlest started in January 2010 as a vision from a longtime community member: Titus Tscharntke (Titi).
Joining Titus in the capacity of a project developer was Mark Vejvoda (SoftCoder).
Together (with frequent help from numerous members of the community (such as, Ultifd, Tomreyn, Silnarm, Eliminator, and many others) this project has seen tremendous success and offers a fun platform for playing and learning.
Features
Documentation
Development-Sourcecode-Compilation
Our Development-Sourcecode-Compilation is available on a separate page.
Links
- Official Website
- Official Facebook Page
- MegaGlest web forums (hosted on main Glest site)
- MegaGlest overview page on sourceforge
- Subversion repository
- Feature requests