Difference between revisions of "MegaGlest"
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MegaPack4.jpeg|Flying carpets send spells flying. | MegaPack4.jpeg|Flying carpets send spells flying. | ||
MegaPack5.jpg|A Norsemen army assembles. | MegaPack5.jpg|A Norsemen army assembles. | ||
− | MegaPack6.jpeg| | + | MegaPack6.jpeg|Invadi |
+ | == ng I == | ||
+ | ndians des'''troy''' a base. | ||
MegaPack7.jpeg|The Romans faction. | MegaPack7.jpeg|The Romans faction. | ||
</gallery> | </gallery> | ||
[[Category:MG]] | [[Category:MG]] | ||
[[Category:MG]] | [[Category:MG]] |
Revision as of 00:37, 14 April 2012
Template:Infobox
MegaGlest (MG) is a fork/modification of the Real Time Strategy (RTS) game Glest. The primary goal for MegaGlest was to rework the network capabilities of the original Glest engine to offer a richer Network play experience, however, many additional features have been added (and previously existing features improved) since.
History
MegaGlest started in January 2010 as a vision from a longtime community member: Titus Tscharntke (Titi). Joining Titus in the capacity of a project developer was Mark Vejvoda (SoftCoder).
Together (with frequent help from numerous members of the community such as, Ultifd, Tomreyn, Silnarm, Eliminator, and many others) this project has seen tremendous success and offers a fun platform for playing and learning.
Features
- See MG/Features
Information
Gamers
- MegaGlest FAQ
- Port forwarding (to host multi-player games)
- Hosting a dedicated headless MegaGlest game server
Modders
Game data managers
Developers
Links
- Official MegaGlest Website
- MegaGlest web forums (hosted on glest.org)
- Game servers
- MegaGlest project page on sourceforge
- Subversion repository
- MegaGlest on Twitter, Facebook, Youtube, ModDB
Media Coverage
Image gallery
- == ng I ==
- Ndians des'''troy''' a base.