Difference between revisions of "XML/Projectile particle"
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Revision as of 06:35, 23 September 2007
<?xml version="1.0" standalone="yes"?>
- <projectile-particle-system>
- <texture value="true" luminance="true|false" path=".../texture_name.bmp"/>A bitmap file used to map the alpha of the particles.
- <model value="true|false" path=".../model_name.g3d"/> Model used as the projectile.
- <primitive value="line|quad"/>
- <offset x="0" y="0.2" z="1"/> Offset the origin of the attack; +X is to the right of the attacker, +y is above the attacker, +z is to the front of the attacker. Make no difference to the endpoint
- <color red="1.0" green="0.5" blue="0.0" alpha="0.5" />; Starting color/transparency, ranges from 0-1
- <color-no-energy red="0.0" green="0.0" blue="0.0" alpha="0.2" />; Ending Color, same range
- <size value="6" /> size of texture when particle is created
- <size-no-energy value="4" /> size of texture when particle has emitted all energy
- <speed value="0" /> The speed (Distance moved really) of the particle over their lifetime
- <gravity value="0"/> How much particle are effected by gravity
- <emission-rate value="1" /> How quickly particles are emitted
- <energy-max value="20" /> Maximum Energy
- <energy-var value="0" /> Variation
- <trajectory type="linear"> Trajectory types are mutually exclusive
- <speed value="14"/> Speed of the projectile - negative values and 0 have interesting, but not terribly useful effects.
- </trajectory>
- <trajectory type="parabolic">
- <speed value="16"/> Speed of the projectile
- <scale value="2.5"/> Height of the parabolic arc
- </trajectory>
- <trajectory type="spiral">
- <speed value="4.0"/>
- <scale value="1"/> Width of the spiral
- <frequency value="0.5"/> How often the spiral, uh, spirals
- </trajectory>
- (The 3 below are for the splash XMLs)
- <emission-rate-fade value="3"/> Particles last longer with a lower number / disappear quicker with a higher number
- <vertical-spread a="1" b="1"/>
- <horizontal-spread a="0.5" b="0.3"/>
- </projectile-particle-system>