Installing mods
Install Mods(Old Guide, please use the new one below this one)
Place new folders into existing Glest directories.
For Windows, the Glest directory should look something like this: "C:\Program Files\Glest_3.2.2\glest.
For Linux, it normally looks like /user/share/games/glest or something close to that.
- New tech trees and factions go in the techs folder.
- New maps in the maps folder.
- New scenario in the scenarios folder.
- New tilesets in the tilesets folder.
Check the zip package readme.txt for mod-specific instructions.
http://images4.wikia.nocookie.net/glest/images/0/08/Install_Mods.jpg
Unfinished Guide(0.5.1)
UNPACKING/OPENING ARCHIVES
Archive Formats that you will need to be able to open
7-Zip (.7z)
Zip (.zip)
RAR (.rar)
Executable Installer (.exe) [WINDOWS ONLY]
How to open those archives
Windows
7-Zip---------------------------7-Zip File Manager
Zip------------------------------7-Zip File Manager, any file-manager
RAR---------------------------7-Zip File Manager, WinRAR, and some file-managers
Executable Installer-----Double-click, and follow the instructions
Linux
7-Zip: Install P7zip via package manager, and your archiving tools should be able to open a 7-Zip File.
Zip: Any generic archiving tool.
RAR: Install the "rar" and "unrar" packages via the package manager, and your archiving tools should be able to open/unpack a .rar file.
Max OS X
(Other users please fill in)
INSTALLATION
TIP: REFER TO THE FILE-TYPE KEY TO LEARN HOW TO RECOGNIZE DIFFERENT FILE TYPES
Windows
Windows default installation directory: "C:\Program Files\Glest_3.2.2\".
Glest_3.2.2
|------------data (only few mods go here, and they almost definitely will have outside instructions)
|------------docs (This is where you can find game licenses)
|------------maps ("Map" files go here)
|------------scenarios ("Scenario" files go here)
|------------screens (This is where Glest will store in-game screenshots)
|------------techs("Tech" files go here)
|------------magitech
|------------factions("Faction" files go here)
|------------tilesets("Tileset" files go here)
|------------dark_forest
|------------forest
|------------winter_forest
|------------tutorials (only few mods go here, and they almost definitely will have outside instructions)
|------------basic tutorial
|------------advanced tutorial
Linux
If you installed Glest with a package manager:
(WIP)
If you installed Glest with a Loki installer:
(WIP)
If you installed Glest manually:
(WIP)
Mac OS X
First of all, english is not my language so, if anybody can correct this... : ) So, here is how I did it ...
I downloaded the Glest32Data.pkg and all the maps, scenarios, etc. I wanted. Right click on the Glest32Data.pkg and choose to see the content of the package. You should find Archive.pax.gz. Copy it and extract it. It will create a GlestGame folder witch contains scenarios, tilesets, techs, etc. folders. Unpack and place in the respective folders the additional contents you want. Then, from the terminal, make an archive of the GlestGame folder (witch now contains the additionnals maps, tilesets, etc.). For this, use command : tar -zcvf test.gz ./GlestGame/ In the Glest32Data.pkg, rename the Archive.pax.gz (so you still have it if this operation doesn't work...) Place your test.gz file in the same folder than Archive.pax.gz and rename it as Archive.pax.gz. Now run the Glest32Data.pkg. It will install Glest with the added maps...
I don't know if this operation delete saved games (I only installed the game yesterday) [http://ciderhouse.opal.ne.jp/wp/english/glest/ this may be helpful for the installmod process - otherwise trashcan it.
Other OSes
(Other users please fill in)
Tip: Check the mod archive/installation directory for mod-specific instructions.
FILE-TYPE KEY
Faction File-----Has 3 folders within it named: "music", "units", and "upgrades". Map File---------Has a .gbm extension. Scenario File----Has a file with a .xml extension within it. Tech File--------Within it you can find two files: "factions" and "resources". Tileset File-----Has 3 folders within it named: "models", "sounds", and "textures".